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3D Architectural - Kitchen Lighting and Material Study

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  • 3D Architectural - Kitchen Lighting and Material Study

    Hi,



    Software - 3DS MAX

    Renderer - Vray

    Render time - 2 Hours, 12 Minutes, 32 Seconds

    Work Time - 3 Days

    Did it for a study on Ligthing and Materials.
    thanks for all the people who have uploaded their models for a free distribution here and on evermotion.

    One Direct light.
    Two Vray lights.
    Ir Mapping.

    NO PHOTONS used.

    Crits and Help Welcome.

    Thanks,

    Regards.
    Inxa.[/img]

  • #2
    to be honest, the lighting isn't well-done. nor are the materials.
    it looks still unrealistic.
    and may i ask why it took over 2hours to render? the AA-settings and the ir-map aren't very high i suppose.

    Comment


    • #3
      Hi Inxa,

      I think you should be encouraged by your results so far. The look of your materials can be improved if you adjust your color mapping settings. What are you using for that?

      What is the original size of the image and what are your computer specs? The render time does seem a bit long considering that there doesn't seem to be any glossy stuff in the scene. Maybe it is the glass (which is very good BTW). If you post your rendering and light settings it would help.

      I realize that I'm not a VRay expert, but controlling texture appearance is a struggle no matter what renderer you use. Perhaps some of the other experts here could offer more constructive criticism than what you had gotten so far.
      Surreal Structures
      http://surrealstructures.com/blog

      Comment


      • #4
        Hi,

        Thanks a lot Yage, Frances.

        I working on a P IV 1.7 Ghz, 256 mb ddr ram, Geforce 2 mmx 64 mb ram.
        So that time ought to happen.

        Frances > I am using very normal settings here. 2 Vray lights with multiplier of 6 and 2. 1 Direct light with multiplier of 2. It does take time when rendering Galsses.

        No Photons used.

        Saw your work Frances wonderful work.

        Thanks a lot guys.

        Thanks,

        Regards.
        Inxa

        Comment


        • #5
          Hi,

          Final Update.



          Re-worked on Tiles and Floor.

          Used Catmull-rom for antialias.

          High valye ir map.

          No Photons.

          Hope you like it.

          Thanks,

          Regards.
          Inxa.

          Comment


          • #6
            Looking better .... start to use Glossy's ....and highlight's, it will make a big difference to your render ..
            Natty
            http://www.rendertime.co.uk

            Comment


            • #7
              lift your glass tabletop up a little bit, you have coplaner faces

              Chris Jackson
              cj@arcad.co.nz
              www.arcad.co.nz
              Chris Jackson
              Shiftmedia
              www.shiftmedia.sydney

              Comment


              • #8
                Hi,

                Thanks Natty, Jacks.

                Natty > All the geometery is chamfered. Will check and update for the Material on Glossy. We have to reduce the Value from 1. Is that right Natty.

                Jacks > will do that dude. I know those black boxes create bad look.

                Thanks guys.

                Thanks,

                Regards,
                Inxa.

                Comment

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