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  • Light test interior(update)

    Hi,

    This is a light test ( have some problems with background and aa )
    but I wanna show you


  • #2
    nice .what's ur aa settings?

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    • #3
      AA settings are Adaptive subdivision 0/3

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      • #4
        woho, please adjust your carpet
        beside this a nice rendering, a bit.. hmhm too fawn overall.

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        • #5
          yeah,I know about the carpet, but this is only a test with lightmap.

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          • #6
            Your image looks good, especially for lightmaps. The corners look good and nothing appears to be floating.

            Your AA setting should be more then enough for a scene like this.

            Did you apply an unsharp mask in post? There appears to be some ringing along your edges.

            I would like to see your settings, if you don't mind, that is.

            Tony

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            • #7
              of course you can see my settings ( I learn a lot here on this forum and have no secrets )

              My lightmap settings are: Subdiv=4000, Sample size=0,001, Pe-filter=10,
              Filter=fixed and Filtersize=0,04

              And I put a big vraylight on the ceiling ( fill light ) and vray lights in the windows.

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              • #8
                that´s why i look so fawn.
                try to raise the secondary bounce mult. and get rid of the fill light.

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                • #9
                  try to raise the secondary bounce mult. and get rid of the fill light.
                  I have some problems with a good lightsetup for interiors ( newbie )
                  and I tried to increase the secondary bounce, but it still looks to dark ( even with collour mapping ).

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                  • #10
                    what about the depth of the photons?
                    usually you never use a fill light, because that washes out your shadows and it looks unrealistical.

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                    • #11
                      [/quote]what about the depth of the photons?

                      I do not know what you mean by that, I used lightmap for sec.bounce.

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                      • #12
                        again

                        what about the depth of the photons?
                        I do not know what you mean by that, I used lightmap for sec.bounce.

                        ( sorry, long night )

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                        • #13
                          well..hmhm, dunno about vray 1.45
                          but usually you don't have to use an additional light on your ceiling.

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                          • #14
                            makes an overal nice impression.

                            Problem is more realismus if this is what you wanted to reach.

                            sunlight would cause much more intense light in the areas of the incoming sun. and contrasts would be much stronger.

                            Tom

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                            • #15
                              agreed. I see no other visible means of lighting except for the sun. That means your going to get good amounts of contrast depending on the atmospheric conditions. time of day, time of year, and so on.... If you get rid of the fill light, rerender and post it, we'll walk you through adjusting it.
                              ____________________________________

                              "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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