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try to raise the secondary bounce mult. and get rid of the fill light.
I have some problems with a good lightsetup for interiors ( newbie )
and I tried to increase the secondary bounce, but it still looks to dark ( even with collour mapping ).
agreed. I see no other visible means of lighting except for the sun. That means your going to get good amounts of contrast depending on the atmospheric conditions. time of day, time of year, and so on.... If you get rid of the fill light, rerender and post it, we'll walk you through adjusting it.
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