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high rise condo. w.i.p.

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  • high rise condo. w.i.p.

    My current project, this will be the first of five different floorplans. The modeling isn't 100% done yet, but I wanted to get some feedback as far as how the daylight looks. I will probably add some more fill light from the spots later, but am focusing on getting a strong, natural look for now.

    Also, I haven't decided whether or not to use direct light. What do you think?

    The lights are all vray lights, and also using environ. multiplier of 1.

    Tim Nelson
    timnelson3d.com

  • #2
    Its hard to say how Itll look with a direct light until you kinda get further along. Lighting looks good, but I really thought it was missing a direct light until I read all your post about the direct light. Show us one with direct and then we can compare them.
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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    • #3
      I'd only add direct light, not the spots, unless you want to make a night shot too. Turning on artificial lights in a day render only shows how poor the natural lighting is. Rather make separate renders of day and night visions. My thoughts only...

      Scene looks nice so far. Wonder what's in the background...

      Good work, keep it up.

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      • #4
        Thanks for your thoughts guys. After reading, I decided to try the direct light and think it really helps the scene out.

        I'm getting further along but still have some work to do on details & materials.

        Oh, and the camera is slightly different too.

        Tim Nelson
        timnelson3d.com

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        • #5
          So the view has changed. I personally like the other better but oh well. Its nearing completion, but still have some details to take care of - like the plant in the corner with no pot & window details still. The reflection on the chair is kind of backwards right now but I fixed that for next time.



          I'm rendering out at 4500x wide and so far its staying under 6 hours. Unfortunately for some strange reason, when I render at this high of resolution, DR quits on me about an hour into it and won't restart again. When I render at lower resolutions its fine.
          Tim Nelson
          timnelson3d.com

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          • #6
            great image! about the DR failing, I haven't tried to render anything that big yet, and I don't know if this will work or not.....

            but off the top of my head, I think that maybe backburner could be using it's default 50 minute task timeout? I've notice when using backburner and viz05 that if you don't turn on the "timeout" settings and set them to somthing much higher than 50 minutes (I use 5000 minutes for stills) it will go ahead use the 50 minute default weather you check the use timeout box or not. I learned that one the hard way one night

            You may want to try sending a bogus job out via backburner with the server task timeout set to something really high, then try DR again.

            like I said, it's a total shot in the dark, but who would have thought the XML trickery would have worked no harm in trying

            -Z
            Chris
            The Revitlution

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            • #7
              That sounds like a good idea. Can you tell me where to look to change the timeout settings?
              Tim Nelson
              timnelson3d.com

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              • #8
                That sounds like a good idea. Can you tell me where to look to change the timeout settings?
                I don't have viz in front of me but after you send a job via "net render", I think it's under advanced settings in the back burner dialouge that comes up

                -Z
                Chris
                The Revitlution

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                • #9
                  I think the woods are a bit too saturated, too strong in the scene.

                  For the rest great image!
                  Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                  • #10
                    Thanks flipside. I made the same observation myself after looking at it for longer and desaturated it a little bit. Looks a little more natural now.
                    Tim Nelson
                    timnelson3d.com

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                    • #11
                      Is the plant in the corner (image with the appels) a mesh or bitmap? I'm looking for such a 3D plant.

                      Ooh I have another remark
                      The bg is too dark for such a sunny day. If you would take a picture in real life, everything outside the window would be very bright.

                      wouter
                      Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                      • #12
                        Unfortunately its just a bitmap. I was looking for some good/inexpensive 3d plants but didn't have much luck.

                        I agree with you on the background. However, I think they still want to see some color in it, so I will probably just fake it. It might change for the final version though, & I will post that one soon.
                        Tim Nelson
                        timnelson3d.com

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                        • #13
                          The ceiling looks kind of odd to me. It is too bright so it gives an illusion that it is lit up by light coves.

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                          • #14
                            Hmm, good point. I'm not sure what I can do about that, but maybe if I tone down the contrast a little it will help.
                            Tim Nelson
                            timnelson3d.com

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                            • #15
                              Well this is pretty much the final, unless they want to change something else - which wouldn't surprise me.

                              For the glass I just ended up doing a mirror pass, and then turning down the opacity in PS. Worked well enough I think. I've got 4 more of these to do - its been good practise for me with the new build since I haven't done many interiors lately.

                              I know in reality the sun would probably have more contrast on the inside, and the outside would probably be more overexposed, but I'm not going for the disposable camera effect. I just want it to make a good imporession.



                              Thanks for all who have helped me in this post & in my many other ones as well!
                              Tim Nelson
                              timnelson3d.com

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