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  • #16
    Yes, 44 hours is long time to wait. But, the result is very nice.
    Well done.

    Marc

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    • #17
      44 hours?!?!?!......holy!

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      • #18
        44 hours, but:
        - almost every object has some reflection except the ground,
        - just the glass has non-blured reflection

        simply I was curious about the result.

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        • #19
          Very nice image indeed. The long rendertime is probably also due to the fact that you are working with adpative antialiasing in combination with a lot of blurry materials. In that case simple two level (adaptive qmc in 1.46) will be faster. You will have to increase the material subdivisions though to get similar quality blurry reflections.
          You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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          • #20
            hm, I can't compare improvement between 1.09.03r and 1.45 versions, our company is waiting for 1.5

            anyway if I can remember all the settings, AA was 1,2 (maybe for that
            high resolution 0,1 could be enough) ...QMC 0.88, 0.02, 22, subdivision of
            blurry reflections (depending on material) between 10 and 12, catmull rom.

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            • #21
              My guess is that the long render time is due to the Standard glass material and not the glossy reflections in the metal.
              I would suggest that if you did a render with the glass hidden, that your render times would be a lot quicker.
              There are workarounds to this but it generally means multiple passes.
              sigpic

              Vu Nguyen
              -------------------------
              www.loftanimation.com.au

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              • #22
                dejaVu:
                I'm not sure if by ''Standard glass material'' you mean using Standard instead of VRayMtl... Every object has VRayMtl added, Glass is made of reflective and refractive VRayMtl. When I looked on the progress of the rendering, generating of the rendered region of blurry-reflective metal lasted apx. 3 times longer than region of the glass with non-blured reflection.

                Maybe sharing of the scene could solve some mystery about it but I can't share the file because of the contract with the client.

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                • #23
                  I wouldn't share a nice scene that nice anyways. You might end up seeing it copied & re-rendered & then labeled as their own work on their websites rather than giving credit to you. Not that we are a bunch of theives, but you know how 3d files pass along...
                  Tim Nelson
                  timnelson3d.com

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                  • #24
                    really nice image. Does it render faster without Adaptive Antialiasing? on large scenes mine can take twice as long with adaptive

                    tried replacing the glass with egz glass? just backing up what dejavu said

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                    • #25
                      timmatron:
                      you're right, thats what I don't want to see as well

                      paulison:
                      no, I didn't try it without AA , and what about egz glass? I think it works with 1.45 or 46 only, while there is 1.09 on my machine. ..And I probably didn't understood well what dejaVu meant by ''multiple passes''

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                      • #26
                        haza there is a previous version of the egz materials for the 1.09 versio
                        i think u should give it a try
                        Nuno de Castro

                        www.ene-digital.com
                        nuno@ene-digital.com
                        00351 917593145

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