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  • Playing with glass

    Hi all!!!

    I was playing with glass brick







    The glass is a simple Vray-material

    GLASS MATERIAL

    BASICS



    DIFFUSE



    REFLECT



    INTERPOLATIONS



    EXTERNAL FACES



    INTERNAL FACES MATERIAL (the same glass with a bump map)



    INTERNAL FACES



    FINAL RENDER



    TESTING OTHER MAPS









    GLASS IN SCENE



    OTHER IoR

    GLASS 1,52
    CRISTAL 1,65
    SAFIRA 1,77

    hugs,
    gustavo benites

  • #2
    Wow that is great. Thanks for sharing!
    LunarStudio Architectural Renderings
    HDRSource HDR & sIBL Libraries
    Lunarlog - LunarStudio and HDRSource Blog

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    • #3
      >jujubee, your avatar is so funny that I cant get used to it.
      I laugh every day when I see it <

      Comment


      • #4
        losbellos - my avatar cat is not funny so please do not laugh at her - she is very serious about learning vray...
        LunarStudio Architectural Renderings
        HDRSource HDR & sIBL Libraries
        Lunarlog - LunarStudio and HDRSource Blog

        Comment


        • #5
          Here's my glass block, done as a low-poly solution, its meant to just be a texture on a box, one box per block:



          And here's a sample scene that uses it:

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          • #6
            great job guys, looks good, both of them!

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            • #7
              Dynedain care to share your settings? the low poly solution sounds nice

              ---------------------------------------------------
              MSN addresses are not for newbies or warez users to contact the pros and bug them with
              stupid questions the forum can answer.

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              • #8
                No problem, it's pretty simple (sorry but I'm having issues creating screenshots- stupid keyboard)

                Glossiness on Reflect and Refract is both set to 1.0, IOR is 1.6
                Exit color for refract is a dark green, about 0:60:52
                In the reflet and refract slots I have this map:

                In the diffuse slot I have a mask, the mask map is the same image, and the underlying map is just a procedural noise

                In the displacement slot I've dropped this image:


                And dropped a vray displacement modifier on the block
                And I've setup a couple UVW maps to handle the mapping properly

                ehh...what the hell, here's the sample file...you'll probably have to fix the paths to make it work right.

                Glass Block Scene file

                Just a note though, my box is a little wierd in terms of proportions because the designer I had to do this for was specifying a thin profile glass block.

                Oh, and the scene was originally 1.09, but now is 1.46 (on max7) so there are probably optimzations that can be done.

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                • #9
                  sweet.

                  ---------------------------------------------------
                  MSN addresses are not for newbies or warez users to contact the pros and bug them with
                  stupid questions the forum can answer.

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                  • #10
                    Great Solution Dynedain!!!

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                    • #11
                      thanks both for sharing!

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                      • #12
                        Great!

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                        • #13
                          gustavobenites what do you use inbetween the blocks?

                          ---------------------------------------------------
                          MSN addresses are not for newbies or warez users to contact the pros and bug them with
                          stupid questions the forum can answer.

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                          • #14
                            hi gustavobenites,
                            i dont understand the reason to imterpolate the refraction since your glossiness 1.0 under refraction. Can you explain that.


                            And also... if you guys like limecat... check this out.
                            http://etudiant.epitech.net/~bret_a/limecat/

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                            • #15
                              Excellent glass there guys!!

                              gustavobenites:
                              How is the glass brick itself made? Is it a simple.i.e. A box with the sides extruded twice? and internal face created?

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