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BMW series 1 animation - kinda.

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  • BMW series 1 animation - kinda.

    C&C please...

    original resolution: 768X432,
    HDRI environment
    Motion Blur (default parameters)
    10-15 minutes per frame.


  • #2
    its a little too grainy, and your yellow lines is blurring, which I assume is supposed to be DOF. But if it is, then you need to have yoru BG blurred too.

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    • #3
      Wow, great job and amazing render times. Have you rendered the animation yet? Please elaborate as much as you can

      --Jon

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      • #4
        cool thing!

        Did you modeled the car by yourself?

        We also got one in my office. I prepare him for a close-up, but have to remodel some parts because of that.
        Would you mind to show me the headlights? Thats one of the parts that need further attention... And I don't really know how they look


        cheers
        marc

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        • #5
          fantastic!!!

          Congratulations

          BTW Is the mountain on the left a mesh or a photo.
          Can you explain how did you make this wonderful video?

          Fabrizio

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          • #6
            thanks, is still a research basicly... done in 1 day.
            Mountain on the left is a mesh, texture was tweaked for HDRI environment.
            it was suprisingly easy.

            but the stuff which annoys me is:

            Too grainy motion blur.
            Road texture
            Glass reflections.

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            • #7
              For the road, try to combine a bitmap with a very small noise map. I would really model the road lines, simple planes that float just a tiny bit above the ground, you don't notice it in rendering.

              Give it some bump too with a noise map, because your water looks more like an ice layer now.

              About the noise, even that you don't notice in a movie usually. Play with qmc sampler settings and with mblur settings to get a good quality/speed ratio.
              Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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              • #8
                the enivronment is great, can you give an overview of how to make envirments such as that?

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