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  • #31
    I think it's mainly because the hair is glass and converted to geometry - probably lit by HDRI correct? HDRI and plain Shag Hair do not play well together - hence the necessary conversion.

    The sheen on the plastic material makes me think otherwise though. I'd optimize the refraction levels and lower the subdivisions significantly. Even then, I think it would be a bear of a scene.
    LunarStudio Architectural Renderings
    HDRSource HDR & sIBL Libraries
    Lunarlog - LunarStudio and HDRSource Blog

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    • #32
      update
      8h render time

      sorry for my English

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      • #33
        massive!

        would be nice to se how you set up your scene/lights/mtrls ...

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        • #34
          really believable. well done!
          when the going gets weird, the weird turn pro - hunter s. thompson

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