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actually i think there are 12000 people in the ground floor! i have to change that.
normaly i don“t like my glas... glad you like it.
tree is 3D but there is a picture over the 3d tree added in photoshop.
architecture is not mine.
saturation of the bricks depend on your monitor settings. client was happy
about it.
Glas: i found out that it is extremely important what happens behind the glas. so i added some curtains and people (a lot of people!!) and some lights in the ceiling..
Thanks for sharing your glass settings. Can you tell me how you got the reflections on the ground floor windows? I can see some buildings in the distance which I don't think are modelled. This is something I can never get to work.
out of curiosity what were your render settings, its bright enough and does burn out, I am trying to get that crisp look. The only thing I am not mad on is the path it just looks uncomfortable to walf on.
anyways great work for a day,
Tom
Accept that some days you are the pigeon, and some days you are the statue.
@ctz: The background image is set to zylindrical mapping and i tiled. so you get reflections from the background image on the glas. and there are some background buildings modelled.
@tom 182: settings are :
color mapping is hsv exp 1.0
there are several filters added in photoshop to get that look. i always do some colour correction and background/foreground corrections.
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