Hi all, I need some help.
Since I rendered the first version, the grey one that is I made some change to the settings and now the area behind the TV marked 1 does not look as realistic as it used to be. I think it is way to light, it also seems as if the light is bleeding through now but the model has not been changed.
2) I always seem to struggle to get my textures right in Max and when using VRay I further struggle to retain the saturation of my textures. How do you go about getting such saturated textures in your renderings. Also my textures seems ver blurry inspite of turning the blurriness down to 0.2.
3) Lastly, obviously not VRay relate, but is it just me or does it looks as if the floor tilts down to the left with the map applied. I have applied camera correction and all lines except the tile joint line looks correct.
Thanks
Since I rendered the first version, the grey one that is I made some change to the settings and now the area behind the TV marked 1 does not look as realistic as it used to be. I think it is way to light, it also seems as if the light is bleeding through now but the model has not been changed.
2) I always seem to struggle to get my textures right in Max and when using VRay I further struggle to retain the saturation of my textures. How do you go about getting such saturated textures in your renderings. Also my textures seems ver blurry inspite of turning the blurriness down to 0.2.
3) Lastly, obviously not VRay relate, but is it just me or does it looks as if the floor tilts down to the left with the map applied. I have applied camera correction and all lines except the tile joint line looks correct.
Thanks
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