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vray in animation..... weird, many crashes... !!!

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  • vray in animation..... weird, many crashes... !!!

    check this very small animation.....

    www.3d-artist.ch/mblur.exe

    for rendering this 185 frames the computer needs one weekend...
    and max crashes 7 times during rendering... !

    fortunately i have rendered the scene with backburner2
    this is not usable... !

    /.mario'
    Dual Xeon E5-2699 v43, ASUS Gforce RTX 2080S, Samsung M.2 SSD,
    www.robostudio.swiss/portfolio
    mr@robostudio.swiss

  • #2
    what do u mean with "fortunately I rendered it with backburner"?

    I'd happy if u could explain I'm ignorant about it!

    Thanks in advance

    hey congratulations for the animation very nice and clean
    Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

    https://www.facebook.com/essetreddi..../photos_albums

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    • #3
      Which vray/3dsmax version was that?

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        thanks pengo

        when the rendering crash the backburner starts the animation again...
        and render the images he don't render in the last job...
        this means i have rendered a animation with 7 crashes.... but wit no action from me... the system do all for me....
        do you understand...

        vlado: 1.46.04


        /.mario'
        Dual Xeon E5-2699 v43, ASUS Gforce RTX 2080S, Samsung M.2 SSD,
        www.robostudio.swiss/portfolio
        mr@robostudio.swiss

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        • #5
          Yes but I thought vray 1.09.03 didn't work with net-render (DR)
          Does it works with backburner?
          strange

          But I'm ignorant about that

          Could u explain how to render one frame on 2 pc with this method

          obviously if u have free time to spend for me (and maybe not only me)

          thanks in advance
          Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

          https://www.facebook.com/essetreddi..../photos_albums

          Comment


          • #6
            i dont think that you can do that

            with backburner you can just distribute each frame to be rendered with a different machine.
            not one frame on mor emachines.

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            • #7
              Could this be a hyperthreading issue?
              How come Psychics have to ask for your name?

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              • #8
                @ the moment i work with only one machine......

                and i render with backburner 2 only that max restart when it crash during rendering the animation.....

                /.mario'
                Dual Xeon E5-2699 v43, ASUS Gforce RTX 2080S, Samsung M.2 SSD,
                www.robostudio.swiss/portfolio
                mr@robostudio.swiss

                Comment


                • #9
                  Hi there,

                  we experienced several crashes like this as well.
                  Some things that might help. (1.09 and 1.45)

                  1. stay below 3mio polys. (If you use motion blur
                  multiply your polys with the "geometry samples" value)
                  If you are not to far above this value you can try the 3gb switch.
                  (search the forum.. there is a description somewhere)

                  2. If you use skin, morph, animated (adaptive) splines and similar
                  things for animation, you´ll need a pointcache modifier on top.
                  And I would strongly suggest using pointcache2 wich is available here
                  http://www.maxplugins.de/r6_files/bu...tCache2_R6.zip
                  The max standard pointcache has a lot of bugs

                  hope that helps...

                  cheers

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