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  • material test -gummibears

    hi everybody,
    i did a small test with interpolated glossy refraktion, nothing special just to
    get used to the v 1.46 ...

  • #2
    things seem a bit blurry?

    i don't like orange flavoured ones much

    Comment


    • #3
      Thats good.

      I love the orange ones best. so you can take all the others

      Comment


      • #4
        Great work on the bears _

        -dave
        Cheers,
        -dave
        ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

        Comment


        • #5
          i'll take the red ones!

          are gummi bears really that transparent?
          i don't think they are, although i must admit i haven't eaten any for oh, probably fifteen years!
          when the going gets weird, the weird turn pro - hunter s. thompson

          Comment


          • #6
            ...thats too long ago, definatly !

            thank you guys for the comments -i know, they aren't perfect...

            the problem is the sss-fake (with glossy refractions):
            the more translucent the body gets, the more glossy does it look.
            also the volumetric look isn't that realistic in my opinion (no backsides shining through...)
            here is a little update



            building process :

            Comment


            • #7
              have you tried it with translucency, my experience is that it is quite fast in the latest releses.
              Eric Boer
              Dev

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              • #8
                looking better but they still look to shiney...

                -dave
                Cheers,
                -dave
                ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

                Comment


                • #9
                  i think 1.46 is completely different than 1.09.03 release in terms of having glossy refractions.
                  i am not sure if it is a bug, or vray team has some new ideas with it under 1.46 but;
                  When you put IOR to 1.0 and give a fog, it renders as it was before. But when you give glossiness to that, it doesnt consider the fog color. It becomes completely white. Maybe it is a bug , or maybe it is a major change in the workflow.

                  Here are some test;

                  Vray 1.09.03r
                  IOR = 1.0
                  Refraction Glossiness = 1.0



                  Vray 1.09.03r
                  IOR = 1.0
                  Refraction Glossiness = 0.6



                  Vray 1.46.10
                  IOR = 1.0
                  Refraction Glossiness = 1.0



                  Vray 1.46.10
                  IOR = 1.0
                  Refraction Glossiness = 0.6



                  well, i am sure it is a bug, but if it is not, i like the way how vray 1.09.03 works.

                  Comment


                  • #10
                    hey taboo,
                    i think its not a bug ?! for me its logical i think, the glossiness controls the refraktion color NOT the fog color, if its white then the geometry gets white too, i had a falloff map in my refraction slot (glossiness 0,7-0,8 ) with a very small amount of color instead of pure white ...

                    i worked also on the reflektions and now it looks a little better i think...

                    Comment


                    • #11
                      Nice, thats looking alot better.

                      -dave
                      Cheers,
                      -dave
                      ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

                      Comment


                      • #12
                        well still i dont understand really. Why we have the fog than if it is not working when we use glossy refraction.

                        to be honest, i like the way that 1.09.03 works.
                        that way it is really extreamly easy to fake SSS.

                        Comment


                        • #13
                          To elaborate on what taboo is trying to say: Why are the refractions not tinted by the fog colour when the refractions are glossy? There is a breach in the logic there wouldn't you say odina?
                          Signing out,
                          Christian

                          Comment


                          • #14
                            care to share material?

                            odina,

                            I've been watching your post for about a week now and wanted to ask if you might be willing to send
                            me your gummibear shader material...?

                            I recently did a couple renderings of a design we're finalizing for a customer appreciation mailing.
                            It's a paperweight we will send to our valued clients.

                            I was never really satisfied with the material I created for the images you see below,
                            although they convey the intent of the design adequately.





                            The teapot will be laser etched inside a block of glass.
                            Each paperweight will be sequentially numbered, wrapped in a nice velvet bag and then sent to those
                            clients who patronize our company every year.

                            I think I can tweek your material to get a better result with my renderings.

                            Can you send me a scene file or material library? I'd really appreciate it.

                            If you wish, you may PM me!

                            Bye bye!

                            Naomi E. Bonaparte
                            blue planet design

                            Comment


                            • #15
                              I have to agree with taboo, that sure looks like a bug. Glossy refractions control what happens at the surface, and fog controls what happens inside the object, they shouldn't really affect each other at all.
                              Torgeir Holm | www.netronfilm.com

                              Comment

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