Hello folks, this is my first post... as well as my first Max model/VRay render. It's a work in progress:
- I'm still experimenting with materials... but I've got a good start on some of them, and think I have a good final material for some
- I have yet to add an environment, which means there's not a lot of reflection happening
- I realize the edges of the body need some beveling... being new to modeling... I got caught in the dreaded Boolean trap... so the wireframe is an absolute mess... I'll be remodelling the body and using more sensible methods of doing things
- I havent spent a lot of time on the rendering settings... and I'm still tweaking the materials, so any advice on this would be WONDERFUL!
Ok, a little background on this beast:
- Built in 1991
- only around 340 of this model were built
- the only Universe with a maple neck
- has the "Disappearing Pyramid" neck inlay
Fun fun!
Thanks!
- I'm still experimenting with materials... but I've got a good start on some of them, and think I have a good final material for some
- I have yet to add an environment, which means there's not a lot of reflection happening
- I realize the edges of the body need some beveling... being new to modeling... I got caught in the dreaded Boolean trap... so the wireframe is an absolute mess... I'll be remodelling the body and using more sensible methods of doing things
- I havent spent a lot of time on the rendering settings... and I'm still tweaking the materials, so any advice on this would be WONDERFUL!
Ok, a little background on this beast:
- Built in 1991
- only around 340 of this model were built
- the only Universe with a maple neck
- has the "Disappearing Pyramid" neck inlay
Fun fun!
Thanks!
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