Hey guys, sorry for such a late response I've been out of town helping a friend move.
I was a little worried about the proportions and have tweaked them allot. Glad to hear she doesn't look unnatural or anything
Here's an update of what I worked on last week. I'm really happy with how she's coming along. Thanks for all the great response, she'll be rigged in no time. I'm starting to lean away from the animation for now and focus on some solid stills so I'll consider all the poses. Might have to contact Tisho privately :P
No, nothing is from poser. It's all my original creation with the support of a few friends ideas, some online photo source and a few new web sites I was directed to. From the date of her first file it looks like it's been about 2 1/2 months total but this is in my spare time and I took about three weeks off from working on her at different times during the holidays. I think I could do it in less than half that time for the next and even less time with some pressure on me. She's the first high poly model I've attempted both photorealism as well as modeling for animation with proper edgeloops and quads and stuff. Think I got the ear about right now?
Skin mapping was created with multiple techniques but I used unwrap allot. Can't quite remember when I started the skin texturing but it's primarily derived form the free hi-res images www.3d.sk gave out just before Christmas so it was probably just after that was amounted.
I've multiple versions of her clothed. She started as more of a fantasy based character but I didn't like how she was looking so I changed her after listening to that song one day. The clothing is just detached and reworked versions of her skin for the most part unlike the fantasy version which doesn't look as good.
I have some other tests of hair but I may wait till Ornatrix is fixed up with VRay so I can get a better effect.
--Jon
I was a little worried about the proportions and have tweaked them allot. Glad to hear she doesn't look unnatural or anything
Here's an update of what I worked on last week. I'm really happy with how she's coming along. Thanks for all the great response, she'll be rigged in no time. I'm starting to lean away from the animation for now and focus on some solid stills so I'll consider all the poses. Might have to contact Tisho privately :P
No, nothing is from poser. It's all my original creation with the support of a few friends ideas, some online photo source and a few new web sites I was directed to. From the date of her first file it looks like it's been about 2 1/2 months total but this is in my spare time and I took about three weeks off from working on her at different times during the holidays. I think I could do it in less than half that time for the next and even less time with some pressure on me. She's the first high poly model I've attempted both photorealism as well as modeling for animation with proper edgeloops and quads and stuff. Think I got the ear about right now?
Skin mapping was created with multiple techniques but I used unwrap allot. Can't quite remember when I started the skin texturing but it's primarily derived form the free hi-res images www.3d.sk gave out just before Christmas so it was probably just after that was amounted.
I've multiple versions of her clothed. She started as more of a fantasy based character but I didn't like how she was looking so I changed her after listening to that song one day. The clothing is just detached and reworked versions of her skin for the most part unlike the fantasy version which doesn't look as good.
I have some other tests of hair but I may wait till Ornatrix is fixed up with VRay so I can get a better effect.
--Jon
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