Hi there.
Wanted to post my first completed Modo & V-Ray project! I've only recently gotten back into modo, so decided to focus on still life subject.
This is my my first real modo independent, non-tutorial project. Also gave me a great opportunity to test out V-Ray!
Modeled: Modo 11.1v1, Rendered V-Ray 3.52.01, production renderer, Textures: Photoshop.
Got some digital calipers I had and measured the various parts/features dimensions and offsets, then started to model away.
I used Richard Yot's Vizpack (v-ray) as a basis for the shading, with some slight modifications.
Did some minor UV work for the buttons, but I'm not very good at shading yet.
I eyeballed the button icons/shading the best that I could from the remote infront of me.
Big thanks to Muhammed_Hamed!
He helped me out a ton with my various v-ray questions. Definitely dropped my render time down, and the brought the quality up with his help deciphering the various render settings!
Also thank you to Vladimir Nedev & GidPDX for their help as well!
Things I could improve:
Wanted to post my first completed Modo & V-Ray project! I've only recently gotten back into modo, so decided to focus on still life subject.
This is my my first real modo independent, non-tutorial project. Also gave me a great opportunity to test out V-Ray!
Modeled: Modo 11.1v1, Rendered V-Ray 3.52.01, production renderer, Textures: Photoshop.
Got some digital calipers I had and measured the various parts/features dimensions and offsets, then started to model away.
I used Richard Yot's Vizpack (v-ray) as a basis for the shading, with some slight modifications.
Did some minor UV work for the buttons, but I'm not very good at shading yet.
I eyeballed the button icons/shading the best that I could from the remote infront of me.
Big thanks to Muhammed_Hamed!
He helped me out a ton with my various v-ray questions. Definitely dropped my render time down, and the brought the quality up with his help deciphering the various render settings!
Also thank you to Vladimir Nedev & GidPDX for their help as well!
Things I could improve:
- I'm still not quite getting the denoiser right, so I opted to not use it. I find that it would denoise the aluminum, but not the wood surface. So it didn't look realistic.
Coming from a photography background, this seems analogous to airbrushing a photo, but losing the noise in the airbrushed regions.
So what I usually do in photography is compensate the airbrushed areas by adding noise back in to match the natural noise from the camera. - Poly Count could be higher on the curved surfaces.
- I hacked the UV's for the buttons, but they aren't correct. Still don't know much about proper UV'ing and how it works in V-ray.
- Wasted time Shading first versus modelling/lighting first. Too eager for the instant gratification!
- Some Mesh poly's are nGons, not sure if that's right or wrong.
- The smoothing was a bit of an issue, found I had to fake a 'crease' near hard edges, even though I'm not doing Subdivisional modelling.
I'm guessing the smoothing angle needs to be tweaked, but not positive how to do that in Modo/V-Ray.
Technically this is just one mesh, and I assigned materials on a per poly basis.
Comment