Did Vaughan Lings tutorial for modo (https://gumroad.com/vling), but decided to use v-ray with the sun model for lighting, instead of his mesh mode.
Man, I'm really loving v-ray!
I didn't do all the exact same modelling steps as he did.
I tried some UVs on the various shapes to try to get the Car Shader material right, but I found the flakes were always rendering too large, and their density was way off. I thought maybe UV maps would fix that, but they didn't seem to.
I had to set my density to 10, or 20 to get coverage, but it really never worked right.
So I ended up going back to a regular GGX material with a lower glossiness, then added the concrete texture in his tutorial as a reflection mask. Turned out really good in the front shot (see attached images), looks dusty! I also made a camouflage texture using v-ray procedural textures.
Man, I'm really loving v-ray!
I didn't do all the exact same modelling steps as he did.
I tried some UVs on the various shapes to try to get the Car Shader material right, but I found the flakes were always rendering too large, and their density was way off. I thought maybe UV maps would fix that, but they didn't seem to.
I had to set my density to 10, or 20 to get coverage, but it really never worked right.
So I ended up going back to a regular GGX material with a lower glossiness, then added the concrete texture in his tutorial as a reflection mask. Turned out really good in the front shot (see attached images), looks dusty! I also made a camouflage texture using v-ray procedural textures.
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