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Pomona Fairplex Night Shot - Phoenix FD

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  • Pomona Fairplex Night Shot - Phoenix FD

    Night Shot of Pomona Fairplex Area / Aerial view
    Reworked an old scene converting into a night shot to test out interactions between various vray features like Env. fog (as volume lights for the stadium spots), Aerial Perspective Atmospheric Effect, heavy motion blur and last but not least my own character crowd setup scattered with forest pack pro and also phoenix fd for the bike dust.
    Vray is so awesome nowadays that everything worked like a charm with almost no post, i mean there`s just simple color correction and andrew kramer`s optical flares in AE. Just beautypass, no render elements used.
    The only thing some problems were popping up was creating a extrem slo-mo sim in phoenix with like 10 time slower in this scene, but Svetlin kindly promised to solve this problem in the next release

    OLIKA
    www.olika.de

  • #2
    very nice.. but, for me the dust density is all wrong.. its almost invisible around the back tyre, (where it would be basically solid) then becomes a massive cloud that stretches on way too long without fading out.... id also imagine it would be affected more by gravity.. unless he is racing on the finest dust known to man..

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    • #3
      Hi gnu, thanks! and yeah you`re totally right about that, haha what can i say, phoenix skills right now are at a stage where i`m just happy getting whatever dust out of it
      Didn`t spend time at all about correct physical behavior, which yeah i should even though was very interesting getting more into phoenix behavior and yes there is still a looong way to go getting phoenix to do what i want
      OLIKA
      www.olika.de

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