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Chocolate + Milk Splash

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  • Chocolate + Milk Splash

    Heyo everyone,

    here is a recent vfx shot I did.
    Simulated with Houdini H16, Meshed with Frost and rendered with Vray.

    https://vimeo.com/226574607


    Cheers,
    Oliver

    https://www.artstation.com/mokiki

  • #2
    very nice!
    Prateek Vishwa
    sigpic
    www.prateekvishwa.com
    https://www.facebook.com/pages/PVDS/161239543925007

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    • #3
      It looks great, but for some reason I'm not sure that it will look like that in real life; I'm not exactly sure why, the liquids seem to behave oddly at the time of the collision. Did you use any references?

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        prateekvishwa
        Thanks!

        vlado
        At the time of the project we were shooting a lot of water splashes with a high speed camera (2k fps) but for this cg shot I went the "what it could look like"-route.

        Here is a stockfootage clip of something alike: https://www.videoblocks.com/video/co...otion-53s0isg/
        There are parts that behave very similar to the simulated fluid but getting anything closer was outside of the time frame and budget.
        Last edited by Mokiki; 26-07-2017, 05:36 AM.
        Cheers,
        Oliver

        https://www.artstation.com/mokiki

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        • #5
          Wow that reference is beautiful, thanks for posting! Yeah, it looks close enough.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Very nice!
            You got a very decent smooth mesh that's always the issue for this kind of stuff. Can i ask some specs like how many particles, frost algorithm you used, etc? I'm asking because more and more i started dropping frost and using directly houdini where i can use vdb, attributes, etc.
            KCTOO - Directors

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            • #7
              kagemaru
              Thank you.
              In all honesty I had/have problems with frost. There is another really old chocolate test I did with RF on my channel where I didn't manage to get rid of weird reflection issue on the mesh. (Jagged reflection). Luckily this wasn't the case here, at least no real obvious parts.
              Also I am pretty new to houdini so I didn't have the time to really dive deep into the vdb mesh creation.

              As for the particle count. It was around 15 to 20 million particles. (In total) Zhu/Bridson as meshing method, Radius 0,1cm - Blend radius 2.3 (low density trimming checked) 1.0 / 50,0. Also I had a relax modifier (value: 0,5 / iterations: 10 Keep boundary pts fixed) on top.

              Hope I didn't forget anything
              Cheers,
              Oliver

              https://www.artstation.com/mokiki

              Comment


              • #8
                Originally posted by ralphr View Post
                kagemaru
                Also I am pretty new to houdini so I didn't have the time to really dive deep into the vdb mesh creation.
                As for the particle count. It was around 15 to 20 million particles. (In total) Zhu/Bridson as meshing method, Radius 0,1cm - Blend radius 2.3 (low density trimming checked) 1.0 / 50,0. Also I had a relax modifier (value: 0,5 / iterations: 10 Keep boundary pts fixed) on top.
                Hope I didn't forget anything
                Thanks. Sounds pretty standard workflow, but it worked very nicely. I guess the massive amount of particles really helped a lot.
                Congrats again!
                KCTOO - Directors

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                • #9
                  Nice! The ref has that unfamiliar cause it's shot with a high fps. It's beautiful! And I understand getting more closer to the ref would be never ending.

                  __________________________________________
                  www.strob.net

                  Explosion & smoke I did with PhoenixFD
                  Little Antman
                  See Iron Baby and other of my models on Turbosquid!
                  Some RnD involving PhoenixFD

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                  • #10
                    I agreed with Vlado... in my mind, the chocolate would be more dense and heavier than milk but still like the simulation
                    show me the money!!

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                    • #11
                      I think this looks great! I agree that the 'tendril' effect when they meet feels a little off for liquids as dense as milk/chocolate but this sh*t is so difficult to get right, I think you've done a brilliant job.
                      MDI Digital
                      moonjam

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                      • #12
                        Thank you all very much for the nice words.
                        Cheers,
                        Oliver

                        https://www.artstation.com/mokiki

                        Comment


                        • #13
                          The only problem is to add volumetric blending. For now to be able to match reference with two refractive fluids - you have to fake it

                          If vlado can point to a right direction of making use of vdb volumetric masks as a blend amount - would be super cool.
                          I just can't seem to trust myself
                          So what chance does that leave, for anyone else?
                          ---------------------------------------------------------
                          CG Artist

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