Recent project I'm working for a real estate company that wants to show potential buyers some options for a space that's currently empty. Done with V-Ray 3.6 for Blender 2.79
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Lease space fitout for office or gym
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Main critique is the people you used.
It's too much CG-like .
You should change with a classic cutout people billboard (inserted into the scene or photoshopped) or find a more realistic 3d human library.
Otherwise give away them and the result will be more pleasure.
Other matters are:
- some models are too low polygon density. I'm referring, for example, to the table and air conduct on the ceiling
- the wall material needs a bit of displacement, in particular when you see it from a tangent POV
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Thanks bardo I appreciate the feedback! Yeah, I've had that person in there as a placeholder as I was working on it, but I should have replaced it. I'm waiting on client feedback, so next round I will definitely get a more realistic person in there. I see what you mean about the flatness of the brick, it can definitely use some displacement. Looking at the ceiling I realized I should ease the edges of the concrete beams too, they shouldn't be that sharp.
I'm caught a bit between my workflow and the amount of time I have to get a project out the door. I'm pulling in most of my material from Sketchup - which then often needs extra work to add subdivisions and other refinement. I spent way too much time on the conference table legs getting the topology cleaned up so I can add some subtle distress maps.
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Great images. I like the relaxed camera positions.
If I may critique, all the images would benefit from adjusting the gamma in Photoshop. (image/adjust/exposure - gamma slider)
Or even just adjusting the levels - almost the same thing.
I see this a lot in the galleries so maybe it's just my taste talking.
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Thanks pixelwks. Do you think they are too dark? I was adjusting exposure in the VFB, and saved a preset that I thought balanced reasonably well for all of them since I rendered this as a batch (I set up each camera view as a frame, and when I'm done, render as a frame by frame animation.) I may not have found the right balance between the sunlight strength and the global illumination.
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