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Hello fabrice
Looks lika a very cool animation and fun to work on 2..
Can share some of your settings and way of rendering this animation?
did you render the enviorment on a seperate pass with irr map calc every 10 frame and the added the charecter pass with matta shadow object calculated single frame?
if you used single frame for the charecter, did you use anything from the enviorment to add reflactin and color to them?
Please tell us about the way you worked on this project since we are about to do somthing similiar in the near future
Thank you
Gili
Gili,
my settings are basic.
Almost always medanim preset in single frame.
Because there's always something moving in the scene (characters) IRmap saved every n frames wouldn't work.
I even couldn't saved an inc. IRmap because there has been a lot of modifications and I often had to rerender part of a sequence.
I pushed up the HSph when flicker appears and switched to adaptative sampler when needed.
Excepted 3 scenes (on a 37 total) all pic were rendered in 1 pass...for an efficiency purpose and because characters move a lot and interact with bckgnd.
Everything was made with productivity in mind.
Because I do it alone (12 mn long) in about 6 weeks with lot of changes until the last days of production...
Nice Work Fabrice. That looks like a lot of Fun and some Scenes really made me laugh. I like the look of the Characters a Lot. Simple and wit personality. Here and there are little glitches in Animation as well as in Rendering but hey, 6 weeks for 12 Minutes in that Quality for one person... that's just awesome. Keep up this kind of work!
No, not mine, I believe the artist is Hanzhi Tang. It's from a TV show called Invader Zim. I do have some 2D animators I look up to and would love to take the time to adapt their style to 3D and this would be one of the first. I've learned that some of the show was rendered with cell shaders in 3D but I believe the primaries are all 2D.
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