Quick turnaround project. I was able to reuse parts from other projects so I was able to put it together pretty quickly.
Announcement
Collapse
No announcement yet.
Pen88 rooftop terrace
Collapse
X
-
Originally posted by Stugys View Posthello andybot, for my this scene looks too much difuse, needs more glossy reflections
Comment
-
Try your sun over your shoulder and not in front or behind the camera. Also, I put a Fresnel reflection on the majority of my materials; you can try that,Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
Comment
-
Unfortunately, I was matching backplates from drone footage, and that was the view they wanted to use ("You must get that firepit in the view - it's one of our features"). I do have reflections on my materials, I usually reduce the glossiness amount to between 0.8 and 0.9 so it doesn't have too much of a mirror reflection. I think the main problem I was running into here is that the bump map was too strong and negated a lot of the soft reflection. When I have a chance I'll play around with the reflection and bump map and see if I can get some of that reflection back.
Comment
-
Hello i added some images, and explanations what i imagen should be changed
https://www.asla.org/design/images/D...ning_After.jpg
http://www.aila.org.au/imis_prod/ima...fficer%201.jpg
http://www.liftstudiolandscape.net/i...studio_cvr.jpg
https://images.crateandbarrel.com/is/image/Crate/RegattaSofaWhiteSandCushSHS16_1x1/$web_setitem326$/160329143041/regatta-sofa-with-sunbrella-cushion.jpg
http://www.outdoorlivingdecor.com/me...st-outdoor.jpg
https://i.pinimg.com/originals/c0/ff...22827a9d9f.jpg
https://i.pinimg.com/736x/72/89/11/7...ture-ideas.jpg
http://pic.stonecontact.com/picture2...p347916-1b.jpg
https://img.tradeindia.com/fp/1/003/...-stone-653.jpg
https://i.pinimg.com/originals/82/d3...f70403b8f8.jpg
http://pic.stonecontact.com/picture2...p215098-1b.jpg
http://image.made-in-china.com/43f34...Floor-Wall.jpg
https://i.ytimg.com/vi/h-bhpR0Us9Y/maxresdefault.jpg
https://i.pinimg.com/736x/fc/32/55/f...pizza-oven.jpg
Comment
-
I agree with the Stugys' suggestions.
It's passed much time from my last real wrok attempt with Vray4Blender but I remember that it's quite time consuming to produce complex materials, so if andybot_cg hasn't so much production time to spend in "set a new texture, press render, wait for export, check if it's fine, tweak again and render again" , I can fully understand that some materials are weak in terms of realistic feeling.
This is not relevant about the textures resolution, for those you should try with better source.
Comment
-
I know.
As 3dsmax I'm used to don't consider realtime preview (now we have IPR and Active shade before but I'm quite slow to change my habits) but the texture preview it's faster in workflow and it's easier (at least for me) to preview how a texture will work with UVs so I don't feel too much the (no more true) absence of a realtime preview.
In Blender, I think it's more important to have a realtime preview like Cycles for the same reason in the opposite way...I think it's too slow to preview the different texture for the different channels, and manage UVs.
From my POV, when we'll have the realtime preview, we will see improve in quality, in particular for the quick jobs.
Comment
Comment