I always liked the Chozos from Metroid, and I wanted to do a redesign and play with some new processes. 95% of the modeling/sculpting was done in ZBrush with a little work in Modo and Fusion 360. It was rendered in Vray for Modo using Vray proxies for all of my decimated zbrush stubtools. It was my first attempt to render with Vray. I need to work on it a bit, but I really love the renderer, and it seems to be very well integrated in Modo. Oh, and I did some post process work in Photoshop.
Here's a link to my Art Station with some more making of shots:
https://www.artstation.com/artwork/rGKeJ
Comment