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nope, it is all modeled, I did a lot of poly operations en masse, for instance all the windows were inset from their original faces and then extruded inwards all at the same time, all the parts that look the same were created at the same time.
nice work. ya gotta love poly modeling. last night i was showing my class some stuff and i did a quick building in sort of te same way you did. just extrude in multiple windows all together
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sweeeeeeeeet. i forgot to ask. what are you using for the reflections? an HDRI? a normal bitmap? and out of curiosity. i know you cant render out an HDRI from dreamscape skys from what ive been told but would a dreamscape sky still act as an hdri during the render process? like in reflections?
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i dont understand the type of modelling you are doing inorder to create that model so fast?
2 hours is amazingly fast, can you point me towards some sites explaining this method? Im just a create in Auto Cad bring over instance all the floors that are identical incase of changes etc. but man 2 hours wow!
Prey, not sure of his methods, but poly modeling works extremly fast in certian situations. Its even faster in other modeling apps other than max, that have better poly modeling tools. specifianlly with smart slicing, and selections.
Yep, that's pretty much what I did, The reflections are a hdri map on a 1/2 sphere, I used the max hdri loader so that it's easier to control the rotation and tiling, it is not visible to GI. Lighting is with the same hdri but using the vrayhdri loader in the environment overide, I added a large spherical vray light around the whole scene (two sided, scene is inside the light )after the imap calc to brighten up and add definition to the framework. The hdri is a a sky created from dreamscape compiled from several different exposures. I do not know if a dreamscape sky will deliver hdr output on it's own, maybe.
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