Hey yeohyip, forget about the ghoul, show us some high res images of the girl, maybe with hair!
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VRay-Displaced Ghoul
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probably a displacement map for muscles and breasts and things thats applied to a blank body.
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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The Skin Wrap modifier allows one or more objects to deform another. While Skin Wrap is flexible enough to serve a variety of needs, it's primarily intended for animating a high-resolution object, such as a character mesh, with a low-resolution one.
Mare
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What mare said
You can see it (and also skin morph) in action on the max 7 new features video page at discreet's website (http://www4.discreet.com/3dsmax/3dsmax.php?id=870).
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OK... Small update with scarier lighting and a pose test. It should be finished in a couple of days, just have to finish cutting up the legs and add hanging guts from that cavity in the abdomen.
I've switched over the .13... it took a long time to set up the skin shaders again, but good news! It to no longer uses a blend material, and as a result (along with the .13 improvements) it renders 3 times faster!! That image rendered in 1:40! If anyone is interested, I can whip up a simple scene and post it up if you like.
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Whooohooow, nice and scary! Great Update Man. Nice Lighting, nice Posture, scaaary Atmosphere! I used the new SSS for my Character too and have to say it's really much better for Skin. Really fast and quick to set up. I would like to see your updated .13 Skinshader btw, it looks lovely on the Goul.
Really kick*** work man, keep us updated plz!Sascha Geddert
www.geddart.de
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Whups... I just realized I posted the wrong image... I've updated it to one with a stronger displacement setting. Looks a bit meaner.
Okey dokes. Here's a max 7 scene, as well as a gif for those not yet on 7
http://www.collective-expressions.co.../skinbasic.zip
http://www.collective-expressions.co.../skinbasic.gif
For it to work it's best, the ambient light levels (skylight etc) needs to be quite low, or else it'll wash out the shadow light falloff map. Have a play with the file, and do post any improvements you make!
The ghoul's skin is exaclty like the scene example, except it has a diffuse map on it and the fog color is different. He has patchy skin, but the average diffuse is about R175, G166, B149. The fog is at R102, G84, B42. That will come quite a little greenish... I did some color balancing in photoshop to get it how it looks now.
Thanks for the very encourageing feedback . I can't wait to finish it. Painting maps at 3k and switching back and forth to render is *really* straining my 1 gig of memory.
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Painting maps at 3k and switching back and forth to render is *really* straining my 1 gig of memory.
Great job and very appropriate lighting. One thing that could be improved is the randomness of the wounds. They are a little too uniform and symmetrical. Really excellent work, just my personal opinion.
--Jon
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yeah know about the 1gig pain....my system at home only has 1 gig of memory and my own project renders at like 950megs at moment...Ive done about all I can to keep it down. I frequently consider going into work and using their much better computers to finish it as its slowed to a crawl at home...
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