Hi Everyone,
Im working on this VR scene and aside from obvious problems such as the sun being too bright and the interior too dark, there are two main questions I have about artifacts on the image:
1. how do you prevent getting the divisions between the 6 frames of the VR? I can see the lines of the squares running through the image - it does this with both lightmap and QMC. I assume this is due to slight differences in lighting between each side of the cube - untick randomise samples?
2. why am i getting lots of artifacts on the wall? Im guessing because my lamps objects normals arnt correct? (modelling in ArchiCAD)
If anyone knows of any secret magic tickboxes that may solve these issues please let me know (even if its a guess because ill try it out). Yes, I do realise there is no button to "unshit" a scene but there should be one! This was never modelled for rendering in vray originally, but I copied the geometry to another scene which rendered perfectly so i'd have the same materials/settings just to see how it went.
Anyway, thanks in advance!
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