Hello!
I haven't posted any commercial work for a while so here it is .
On going project that I am working on ..I did till now 6 options for it with iteration for each one so you can say I can't look at it any more

here is the last option I did it is not something that I would add to my portfolio, but technically it was challenging so I though I would share it here .
the challenging part was to make the wall pattern fully procedural as the client didn't have a very specific design and wanted to have full control over the shape..I ended with a long list of modifiers to make that possible =D.
it is all controlled as you can see in the second image with a shape and a map for distribution and the tiles shape/ width /height can be changed easily too using normalize/extrude segments and quad scatter modifier.
best regards,
I haven't posted any commercial work for a while so here it is .
On going project that I am working on ..I did till now 6 options for it with iteration for each one so you can say I can't look at it any more


here is the last option I did it is not something that I would add to my portfolio, but technically it was challenging so I though I would share it here .
the challenging part was to make the wall pattern fully procedural as the client didn't have a very specific design and wanted to have full control over the shape..I ended with a long list of modifiers to make that possible =D.
it is all controlled as you can see in the second image with a shape and a map for distribution and the tiles shape/ width /height can be changed easily too using normalize/extrude segments and quad scatter modifier.
best regards,
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