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Personal project "Deep Unlearning"

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  • Personal project "Deep Unlearning"

    Hi everyone

    I just finished this personal project called "Deep Unlearning". Need to learning how to control the Vraydirt maps a little better. I am starting to fall in love with art. Hope you like it

    -Alex

  • #2
    Nice work! Very original.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

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    • #3
      Originally posted by glorybound View Post
      Nice work! Very original.
      Thanks man! Check out Filip Hodas' work. I have been super inspired by him lately.

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      • #4
        Great work Alex

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        • #5
          Took me like half a minut to realise it was Pinocchio. Didn't know what I was looking at Nice concept.
          A.

          ---------------------
          www.digitaltwins.be

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          • #6
            Very original!
            Everything looks a little plasticy, but not everything has to look real, right
            Add Your Light LogoCheck out my tutorials, assets, free samples and weekly newsletter:
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            Always looking to learn, become better and serve better.

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            • #7
              Originally posted by MANUEL_MOUSIOL View Post
              Very original!
              Everything looks a little plasticy, but not everything has to look real, right
              Thanks for the feedback Manuel! Now that you mention it I totally agree. My attempt was to make those marks look like it was painted but definitely looks like plastic. Will work on it. Thanks man

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              • #8
                which marks are you talking about?
                I was more thinking along the line that every material looks similar glossy, also when looking at the sand. could be more grainy and smooth in my opinion. but sand is a tough one.
                Add Your Light LogoCheck out my tutorials, assets, free samples and weekly newsletter:
                www.AddYourLight.com
                Always looking to learn, become better and serve better.

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                • #9
                  Originally posted by MANUEL_MOUSIOL View Post
                  which marks are you talking about?
                  I was more thinking along the line that every material looks similar glossy, also when looking at the sand. could be more grainy and smooth in my opinion. but sand is a tough one.
                  The structure is supposed to be sloppily painted garbage scraps by that "garbage bot" (paint buckets on the right, and paint on the bot). But yea it doesn't really look too much like it I guess. Any tips on how I could have achieved that better? Thanks!

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                  • #10
                    looks like a poor rip off of.....https://www.behance.net/Filiphds

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                    • #11
                      Maybe call it inspiration instead of ripoff? It's not exactly 100% the same...
                      Add Your Light LogoCheck out my tutorials, assets, free samples and weekly newsletter:
                      www.AddYourLight.com
                      Always looking to learn, become better and serve better.

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                      • #12
                        This is really good man !
                        From the idea to execution .
                        -------------------------------------------------------------
                        Simply, I love to put pixels together! Sounds easy right : ))
                        Sketchbook-1 /Sketchbook-2 / Behance / Facebook

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