Did you ever spend a day tweaking one material?
I am finally at a point where I am beginning to like my SSS chocolate material, that I need for my chocolate explosion animation (early WIP)
The dropped chocolate render is just a test to see it in a "real" situation.
What do you guys think?
Right now there are only imperfections at the fragmented faces, achieved through bump.
I wonder what I shall do to the general surface, as right now it is a tad too perfect for my taste.
I also have a problem with the fragmented faces and their edges. With Rayfire the edge length is too long, real chocolate has a rougher edge. Edgetex makes the edges too round. I tried to use vray edgetex and combine it with noise to bump up the roughness of the edges, but edgetex doesnt like to be combined - neither in a vraycomptex nor a 3dsmax composite map. Any advice how to achieve this?
I am finally at a point where I am beginning to like my SSS chocolate material, that I need for my chocolate explosion animation (early WIP)
The dropped chocolate render is just a test to see it in a "real" situation.
What do you guys think?
Right now there are only imperfections at the fragmented faces, achieved through bump.
I wonder what I shall do to the general surface, as right now it is a tad too perfect for my taste.
I also have a problem with the fragmented faces and their edges. With Rayfire the edge length is too long, real chocolate has a rougher edge. Edgetex makes the edges too round. I tried to use vray edgetex and combine it with noise to bump up the roughness of the edges, but edgetex doesnt like to be combined - neither in a vraycomptex nor a 3dsmax composite map. Any advice how to achieve this?
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