Vlado
I have a scene that works fine with RT set for CPU..
But for some reason GPU wont work,and i get an error in the server window..I have tested with a fresh scene with a simple cube and have had GPU working..
I have saved the log file, Also i notice that the GPU version is messing my screen up, could this be a driver issue with an FX 3800 ? i am using 3ds Max 2011 Designs 197.03 which is the one certified...Have no problems with CPU version. error image attached
Log file - [2010/Sep/9|08:52:40] Bitmap file "E:\3D\Materials\HDRI\horizontal soft fade.hdr
" loaded.
[2010/Sep/9|08:52:40] Preparing scene for frame...: done [ 0h 0m 0.3s]
[2010/Sep/9|08:52:40] Compiling geometry...: done [ 0h 0m 0.0s]
[2010/Sep/9|08:52:40] Building SDTree for GPU
[2010/Sep/9|08:52:41] Preparing ray server...: done [ 0h 0m 0.1s]
[2010/Sep/9|08:52:41] SDTree statistics:
[2010/Sep/9|08:52:41] Total number of faces stored: 115288
[2010/Sep/9|08:52:41] Max tree depth: 45
[2010/Sep/9|08:52:41] Average tree depth: 24.4366
[2010/Sep/9|08:52:41] Number of tree nodes: 79341
[2010/Sep/9|08:52:41] Number of tree faces: 482398
[2010/Sep/9|08:52:41] Number of tree leafs: 29581
[2010/Sep/9|08:52:41] Average faces/leaf: 16.3077
[2010/Sep/9|08:52:41] Memory usage: 13.15 MB
[2010/Sep/9|08:52:41] Transferring SD tree to OpenCL devices...
[2010/Sep/9|08:52:41] SD tree transferred to device 0
[2010/Sep/9|08:52:41] Transferring geometric data
[2010/Sep/9|08:52:41] Transferring vertex normals
[2010/Sep/9|08:52:41] 105304 vertex normals transferred to device 0
[2010/Sep/9|08:52:41] Transferring nodes and meshes
[2010/Sep/9|08:52:41] Nodes and meshes transferred to device 0
[2010/Sep/9|08:52:41] Transferring map channels
[2010/Sep/9|08:52:41] Map channels transferred
[2010/Sep/9|08:52:41] Number of lights: 3
[2010/Sep/9|08:52:41] Number of area lights: 2
DOME LIGHT: 3.472900,285.164825,0.000000
AREA LIGHT: 143.000000,91.000000,150.000000
Area light found at PTLindex = 1
AREA LIGHT: 143.000000,91.000000,150.000000
Area light found at PTLindex = 2
[2010/Sep/9|08:52:41] 3 point lights transferred to device 0
[2010/Sep/9|08:52:41] Total number of lights added by updateLights(): 3
Error -5 at line 196 , in file ./src/ocl_tracedevice.cpp !!!
Error -5 at line 200 , in file ./src/ocl_tracedevice.cpp !!!
Writing crash dump to "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\VRay.dmp"
Unhandled exception occured, will exit render loop
For anyone interested in the performance increase for me
CPU - Boxx Tech Xeon E5520 2.26 (set with 16 v.cores) - 12GB DDR3 Ram and Quad FX 3800.
Performance increase is approx double CPU stats 512.88 to GPU 1238.00 with a simple Cube.
I can see that purchasing a few graphics cards will be needed to see the big performance boosts that are shown in the Chaos previews.
I have a scene that works fine with RT set for CPU..
But for some reason GPU wont work,and i get an error in the server window..I have tested with a fresh scene with a simple cube and have had GPU working..
I have saved the log file, Also i notice that the GPU version is messing my screen up, could this be a driver issue with an FX 3800 ? i am using 3ds Max 2011 Designs 197.03 which is the one certified...Have no problems with CPU version. error image attached
Log file - [2010/Sep/9|08:52:40] Bitmap file "E:\3D\Materials\HDRI\horizontal soft fade.hdr
" loaded.
[2010/Sep/9|08:52:40] Preparing scene for frame...: done [ 0h 0m 0.3s]
[2010/Sep/9|08:52:40] Compiling geometry...: done [ 0h 0m 0.0s]
[2010/Sep/9|08:52:40] Building SDTree for GPU
[2010/Sep/9|08:52:41] Preparing ray server...: done [ 0h 0m 0.1s]
[2010/Sep/9|08:52:41] SDTree statistics:
[2010/Sep/9|08:52:41] Total number of faces stored: 115288
[2010/Sep/9|08:52:41] Max tree depth: 45
[2010/Sep/9|08:52:41] Average tree depth: 24.4366
[2010/Sep/9|08:52:41] Number of tree nodes: 79341
[2010/Sep/9|08:52:41] Number of tree faces: 482398
[2010/Sep/9|08:52:41] Number of tree leafs: 29581
[2010/Sep/9|08:52:41] Average faces/leaf: 16.3077
[2010/Sep/9|08:52:41] Memory usage: 13.15 MB
[2010/Sep/9|08:52:41] Transferring SD tree to OpenCL devices...
[2010/Sep/9|08:52:41] SD tree transferred to device 0
[2010/Sep/9|08:52:41] Transferring geometric data
[2010/Sep/9|08:52:41] Transferring vertex normals
[2010/Sep/9|08:52:41] 105304 vertex normals transferred to device 0
[2010/Sep/9|08:52:41] Transferring nodes and meshes
[2010/Sep/9|08:52:41] Nodes and meshes transferred to device 0
[2010/Sep/9|08:52:41] Transferring map channels
[2010/Sep/9|08:52:41] Map channels transferred
[2010/Sep/9|08:52:41] Number of lights: 3
[2010/Sep/9|08:52:41] Number of area lights: 2
DOME LIGHT: 3.472900,285.164825,0.000000
AREA LIGHT: 143.000000,91.000000,150.000000
Area light found at PTLindex = 1
AREA LIGHT: 143.000000,91.000000,150.000000
Area light found at PTLindex = 2
[2010/Sep/9|08:52:41] 3 point lights transferred to device 0
[2010/Sep/9|08:52:41] Total number of lights added by updateLights(): 3
Error -5 at line 196 , in file ./src/ocl_tracedevice.cpp !!!
Error -5 at line 200 , in file ./src/ocl_tracedevice.cpp !!!
Writing crash dump to "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\VRay.dmp"
Unhandled exception occured, will exit render loop
For anyone interested in the performance increase for me
CPU - Boxx Tech Xeon E5520 2.26 (set with 16 v.cores) - 12GB DDR3 Ram and Quad FX 3800.
Performance increase is approx double CPU stats 512.88 to GPU 1238.00 with a simple Cube.
I can see that purchasing a few graphics cards will be needed to see the big performance boosts that are shown in the Chaos previews.
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