Maybe I'm missing something important here - but I can't seem to get GI to work in my RT GPU renders? There is simply no GI when using GPU despite the fact that is enabled in production render..
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Originally posted by vlado View PostIt uses some settings (e.g. color mapping), but others (irradiance map, light cache etc) are ignored, as the RT always works with brute force GI.
Best regards,
Vlado
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No GI is on by default in RT GPU. If you are trying to light the scene with an HDRI you need to have it in the environment slot currently, as the overrides in the production renderer don't work.
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