Will the GPU RT engine be pushed to support as much as possible with respect to CPU RT before release? This may sound like "ok steve dumb question, of course we will try" but the more I use it the more I think it's necessary to be a viable solution, even for previewing. I know you (Vlado) have talked about throwing out warning messages when the hybrid mode is enabled, but I think really if it is enabled you have to limit what the CPU is doing so that the image comes out correctly. And even for non-hybrid mode, having to have a separate workflow (for render setup and materials) would really be a pain in the butt, some of us had seen this with CPU RT.
What CPU RT was great for in my case was lighting. I could throw a material override chrome material on, setup all my cards in real time, and even preview animation. But since you guys have put a crap ton of work into these things, and they really are fast, I would love to invest in some hardware to fully take advantage of your hard work. That said, how far off do we think GPU RT will be given the known limitations? Will it be close and things just need to be implemented, or will time not really matter here until GPU boards start upping the RAM?
Rock on,
-S
What CPU RT was great for in my case was lighting. I could throw a material override chrome material on, setup all my cards in real time, and even preview animation. But since you guys have put a crap ton of work into these things, and they really are fast, I would love to invest in some hardware to fully take advantage of your hard work. That said, how far off do we think GPU RT will be given the known limitations? Will it be close and things just need to be implemented, or will time not really matter here until GPU boards start upping the RAM?
Rock on,
-S
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