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Multi/Sub-Object Mat Instancing Causes Updates

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  • Multi/Sub-Object Mat Instancing Causes Updates

    Multi/Sub-Object Material instancing (dragging a material already used in a scene to an instance in a new multimat slot) causes the RT GPU window to refresh/update. I think this happens with RT as well.
    LunarStudio Architectural Renderings
    HDRSource HDR & sIBL Libraries
    Lunarlog - LunarStudio and HDRSource Blog

  • #2
    Yes, the material editor sometimes causes updates even if nothing is changed in the scene; it's somewhat difficult to recognize if there has been an actual change or not. Will see what we can do about it.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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