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yes...the same i saw in the Arion demo video
using a material override the image is really flat (in some cases)
ambient occlusion helps
don't forget two side area lights
btw,
analyzing some complex scenes with my Quadro CX I can say that you did a GREAT job, many COMPLIMENTS
My Quadro CX is 1,5 year old and has 192 cores and 1,5Gb...it's the only gpu I can use in medium complex scenes
I tested it in parallel with a Quadro 4600 with only 96 cores (768Mb) and a GTX 260 with 240 cores (1024Mb)
I think that all of us could plug a GTX480 in every farm and use them in DR mode because to build a workstation with 4 GTX480 striped could crash or be instable, except for Tesla certified systems
For fast animation previews RT GPU is incredible...
Just remember that the memory is NOT shared between the video cards. Think of each Video card as a stand alone computer. That seems to be a big misconception going around the GPU rendering sites.
tiling (uv) on-off
I use this method to create a passepartout around a flat panel (pictures) or to apply a decal over an objects. I uncheck tile u and v, resize the texture, and use the colour of the material as background.
tiling (uv) on-off
I use this method to create a passepartout around a flat panel (pictures) or to apply a decal over an objects. I uncheck tile u and v, resize the texture, and use the colour of the material as background.
Yes, these should be easy, thanks for the pointer.
Vlado,
speaking about the adaptive displacement or instancing do you think that the OpenCL doesn't support it? is it a limit of gpu architecure? new Nvidia driver/firmware could implement this feature or we need new chips?
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