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RT GPU 2.002 bug_01

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  • RT GPU 2.002 bug_01

    there is a bug with gamma
    I use gamma 2.2 scheme, sometime RT GPU renders with gamma 1.0, sometime 2.2, randomly

    tested with Max 2010 and 2011

    Best regards

  • #2
    Can you explain a bit more? Which gamma parameter do you have in mind (input, output, Bitmap texture gamma)? Also, V-Ray RT will look at the sRGB button in the V-Ray VFB to decide if it should apply gamma correction to the ActiveShade window, which might be what you are seeing.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      the bug is random:
      i use gamma 2.2 in Max settings and gamma 2.2 in colour map.
      Just now I started the render and RT GPU renderized with gamma 1.0. I stopped the render without touch nothing, restarted and the gpu renderized with gamma 2.2

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      • #4
        now happens again

        started-->1.0 gamma...stopped...restarted-->2.2 gamma
        Last edited by saudade; 03-02-2011, 10:26 AM.

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        • #5
          Ok will try to reproduce it here. Is anyone else having this issue?

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Originally posted by vlado View Post
            Ok will try to reproduce it here. Is anyone else having this issue?

            Best regards,
            Vlado
            Nope, here it's all fine
            max2012 - vray 2.20.03

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            • #7
              Originally posted by vlado View Post
              Is anyone else having this issue?
              I have. With RT CPU

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