Hello,
It's a question for expert about performance setup in RT GPU.
I would like to know if it's possible to find a " performance formula " to put correct numbers in RAY BUNDLE SIZE and RAYS per PIXEL .
I've try to understand how it's work but it's to hard to me .
i have 6 gpu , if i grow up RAY BUNDLE SIZE from 256 to 512, i have a better performance. if i try more than 1024 the performance down in rendertime, even it's growing in the stats .
If i try less than 256, rendertime are a little slower and the refreshing is better.
...
so i thing that is in relation about how much cores have GPU and the size of the rendered picture. And maye how many GPU we have .
Can we find a math operation to setup this parameter ?
for example, in the test GPU scene, i've find that 512 for ray bundle size looks better than 256 and i save 5 seconds for 5000 path/pixels reached .
With 640 and more rendertimes are longer .
360 , longer rendertime.
???
Any ideas, helps, explanation ?
It's a question for expert about performance setup in RT GPU.
I would like to know if it's possible to find a " performance formula " to put correct numbers in RAY BUNDLE SIZE and RAYS per PIXEL .
I've try to understand how it's work but it's to hard to me .
i have 6 gpu , if i grow up RAY BUNDLE SIZE from 256 to 512, i have a better performance. if i try more than 1024 the performance down in rendertime, even it's growing in the stats .
If i try less than 256, rendertime are a little slower and the refreshing is better.
...
so i thing that is in relation about how much cores have GPU and the size of the rendered picture. And maye how many GPU we have .
Can we find a math operation to setup this parameter ?
for example, in the test GPU scene, i've find that 512 for ray bundle size looks better than 256 and i save 5 seconds for 5000 path/pixels reached .
With 640 and more rendertimes are longer .
360 , longer rendertime.
???
Any ideas, helps, explanation ?
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