Hi,
I just moved to Vray RT GPU and I am having a couple of problems. Here is my config: Windows 7 x64, Max 2012, Vray RT 2.20.02, one GTX 560 Ti, one GTX 580 (3 GB), driver version is Geforce 285.62
1. When I try to list the OpenCL devices using the 'Select OpenCl Devices for Vray RT' tool, the window shows completely blank.
2. I try a simple render, with plane, teapot and one Vray light. I turn on stats for Vray RT. I hit ActiveShade and the CPU immediately shoots to 100%, but the stats on the window show 'Engine: Vray Open CL (single kernel)'. The scene renders fine, but I am confused whether it is using the CPU or the GPU's?
3. Choosing VrayRT as production renderer doesnt work at all. The scene just hangs on 'Waiting for image data'.
Any ideas? Only thing unsual I can think of in my config is that Max is installed on the D drive, not C. Since I have small SSD disks, C wont hold all my stuff.
The server window shows a couple of errors as below:
[2012/Jan/10|00:11:24] Preparing scene for rendering...: done [ 0h 0m 0.0s]
[2012/Jan/10|00:11:24] OpenCL renderer requested.
[2012/Jan/10|00:11:24] 1 plugin(s) loaded successfully
[2012/Jan/10|00:11:24] OpenCL renderer plugin successfully loaded from "C:\Prog
am Files\Chaos Group\V-Ray\RT for 3ds Max 2012 for x64\bin\/rt_opencl.dll"
[2012/Jan/10|00:11:24] OpenCL renderer plugin instance successfully created.
[2012/Jan/10|00:11:24] EXT_RTOPENCL interface obtained successfully from OpenCL
renderer plugin instance.
[2012/Jan/10|00:11:24] ========================
[2012/Jan/10|00:11:24] Starting frame 0.
[2012/Jan/10|00:11:24] warning: Camera FOV is too small, possible round-off err
rs.
[2012/Jan/10|00:11:24] Preparing scene for frame...: done [ 0h 0m 0.0s]
[2012/Jan/10|00:11:24] Compiling geometry...: done [ 0h 0m 0.0s]
[2012/Jan/10|00:11:24] Building SDTree for GPU
[2012/Jan/10|00:11:24] warning: Scene is empty.
[2012/Jan/10|00:11:24] Running RTEngine
[2012/Jan/10|00:11:24] Initializing OpenCL renderer (single kernel version)...
[2012/Jan/10|00:11:24] VRAY_OPENCL_PLATFORM environment variable not specified;
using default platform
[2012/Jan/10|00:11:24] warning: clGetPlatformIDs() failed (-1001)
[2012/Jan/10|00:11:24] warning: getPlatformID() failed.
[2012/Jan/10|00:11:24] warning: initDevices() failed.
[2012/Jan/10|00:11:25] Number of raycasts: 0
[2012/Jan/10|00:11:25] Camera rays: 0
[2012/Jan/10|00:11:25] Shadow rays: 0
[2012/Jan/10|00:11:25] GI rays: 0
[2012/Jan/10|00:11:25] Reflection rays: 0
[2012/Jan/10|00:11:25] Refraction rays: 0
[2012/Jan/10|00:11:25] Unshaded rays: 0
[2012/Jan/10|00:11:25] Number of intersectable primitives: 0
[2012/Jan/10|00:11:25] SD triangles: 0
[2012/Jan/10|00:11:25] MB triangles: 0
[2012/Jan/10|00:11:25] Static primitives: 0
[2012/Jan/10|00:11:25] Moving primitives: 0
[2012/Jan/10|00:11:25] Infinite primitives: 0
[2012/Jan/10|00:11:25] Scene constructed in 0.0 seconds
[2012/Jan/10|00:11:25] Preparing renderer...
[2012/Jan/10|00:11:25] Preparing scene for rendering...: done [ 0h 0m 0.0s]
[2012/Jan/10|00:11:25] OpenCL renderer requested.
[2012/Jan/10|00:11:25] OpenCL renderer plugin already loaded.
[2012/Jan/10|00:11:25] OpenCL renderer plugin instance successfully created.
[2012/Jan/10|00:11:25] EXT_RTOPENCL interface obtained successfully from OpenCL
renderer plugin instance.
[2012/Jan/10|00:11:25] Preparing scene for frame...: done [ 0h 0m 0.0s]
[2012/Jan/10|00:11:25] Compiling geometry...: done [ 0h 0m 0.0s]
[2012/Jan/10|00:11:25] Building SDTree for GPU
[2012/Jan/10|00:11:25] Preparing ray server...: done [ 0h 0m 0.0s]
[2012/Jan/10|00:11:25] SDTree statistics:
[2012/Jan/10|00:11:25] Total number of faces stored: 5728
[2012/Jan/10|00:11:25] Max tree depth: 37
[2012/Jan/10|00:11:25] Average tree depth: 17.2157
[2012/Jan/10|00:11:25] Number of tree nodes: 3003
[2012/Jan/10|00:11:25] Number of tree faces: 13992
[2012/Jan/10|00:11:25] Number of tree leafs: 1136
[2012/Jan/10|00:11:25] Average faces/leaf: 12.3169
[2012/Jan/10|00:11:25] Memory usage: 1.79 MB
[2012/Jan/10|00:13:15] Closing RTEngine (cancelled)
I just moved to Vray RT GPU and I am having a couple of problems. Here is my config: Windows 7 x64, Max 2012, Vray RT 2.20.02, one GTX 560 Ti, one GTX 580 (3 GB), driver version is Geforce 285.62
1. When I try to list the OpenCL devices using the 'Select OpenCl Devices for Vray RT' tool, the window shows completely blank.
2. I try a simple render, with plane, teapot and one Vray light. I turn on stats for Vray RT. I hit ActiveShade and the CPU immediately shoots to 100%, but the stats on the window show 'Engine: Vray Open CL (single kernel)'. The scene renders fine, but I am confused whether it is using the CPU or the GPU's?
3. Choosing VrayRT as production renderer doesnt work at all. The scene just hangs on 'Waiting for image data'.
Any ideas? Only thing unsual I can think of in my config is that Max is installed on the D drive, not C. Since I have small SSD disks, C wont hold all my stuff.
The server window shows a couple of errors as below:
[2012/Jan/10|00:11:24] Preparing scene for rendering...: done [ 0h 0m 0.0s]
[2012/Jan/10|00:11:24] OpenCL renderer requested.
[2012/Jan/10|00:11:24] 1 plugin(s) loaded successfully
[2012/Jan/10|00:11:24] OpenCL renderer plugin successfully loaded from "C:\Prog
am Files\Chaos Group\V-Ray\RT for 3ds Max 2012 for x64\bin\/rt_opencl.dll"
[2012/Jan/10|00:11:24] OpenCL renderer plugin instance successfully created.
[2012/Jan/10|00:11:24] EXT_RTOPENCL interface obtained successfully from OpenCL
renderer plugin instance.
[2012/Jan/10|00:11:24] ========================
[2012/Jan/10|00:11:24] Starting frame 0.
[2012/Jan/10|00:11:24] warning: Camera FOV is too small, possible round-off err
rs.
[2012/Jan/10|00:11:24] Preparing scene for frame...: done [ 0h 0m 0.0s]
[2012/Jan/10|00:11:24] Compiling geometry...: done [ 0h 0m 0.0s]
[2012/Jan/10|00:11:24] Building SDTree for GPU
[2012/Jan/10|00:11:24] warning: Scene is empty.
[2012/Jan/10|00:11:24] Running RTEngine
[2012/Jan/10|00:11:24] Initializing OpenCL renderer (single kernel version)...
[2012/Jan/10|00:11:24] VRAY_OPENCL_PLATFORM environment variable not specified;
using default platform
[2012/Jan/10|00:11:24] warning: clGetPlatformIDs() failed (-1001)
[2012/Jan/10|00:11:24] warning: getPlatformID() failed.
[2012/Jan/10|00:11:24] warning: initDevices() failed.
[2012/Jan/10|00:11:25] Number of raycasts: 0
[2012/Jan/10|00:11:25] Camera rays: 0
[2012/Jan/10|00:11:25] Shadow rays: 0
[2012/Jan/10|00:11:25] GI rays: 0
[2012/Jan/10|00:11:25] Reflection rays: 0
[2012/Jan/10|00:11:25] Refraction rays: 0
[2012/Jan/10|00:11:25] Unshaded rays: 0
[2012/Jan/10|00:11:25] Number of intersectable primitives: 0
[2012/Jan/10|00:11:25] SD triangles: 0
[2012/Jan/10|00:11:25] MB triangles: 0
[2012/Jan/10|00:11:25] Static primitives: 0
[2012/Jan/10|00:11:25] Moving primitives: 0
[2012/Jan/10|00:11:25] Infinite primitives: 0
[2012/Jan/10|00:11:25] Scene constructed in 0.0 seconds
[2012/Jan/10|00:11:25] Preparing renderer...
[2012/Jan/10|00:11:25] Preparing scene for rendering...: done [ 0h 0m 0.0s]
[2012/Jan/10|00:11:25] OpenCL renderer requested.
[2012/Jan/10|00:11:25] OpenCL renderer plugin already loaded.
[2012/Jan/10|00:11:25] OpenCL renderer plugin instance successfully created.
[2012/Jan/10|00:11:25] EXT_RTOPENCL interface obtained successfully from OpenCL
renderer plugin instance.
[2012/Jan/10|00:11:25] Preparing scene for frame...: done [ 0h 0m 0.0s]
[2012/Jan/10|00:11:25] Compiling geometry...: done [ 0h 0m 0.0s]
[2012/Jan/10|00:11:25] Building SDTree for GPU
[2012/Jan/10|00:11:25] Preparing ray server...: done [ 0h 0m 0.0s]
[2012/Jan/10|00:11:25] SDTree statistics:
[2012/Jan/10|00:11:25] Total number of faces stored: 5728
[2012/Jan/10|00:11:25] Max tree depth: 37
[2012/Jan/10|00:11:25] Average tree depth: 17.2157
[2012/Jan/10|00:11:25] Number of tree nodes: 3003
[2012/Jan/10|00:11:25] Number of tree faces: 13992
[2012/Jan/10|00:11:25] Number of tree leafs: 1136
[2012/Jan/10|00:11:25] Average faces/leaf: 12.3169
[2012/Jan/10|00:11:25] Memory usage: 1.79 MB
[2012/Jan/10|00:13:15] Closing RTEngine (cancelled)
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