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Standard Light doesn't render right with RT GPU

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  • Standard Light doesn't render right with RT GPU

    Hi there,

    I'm a little bit surprised and I think it might be a problem on my side, but,

    Does Standard Light render right with RT GPU ?

    just a simple scene with a box and a target direct and I have got strange black buckets.
    Click image for larger version

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    Could someone told me what i'm doing wrong ?

    It renders fine in cpu.

    Cheers

    Stan

    edit :
    I just find out that it does render right with omni and spot, it's only direct light that cause problems.
    3LP Team

  • #2
    What is your graphics card?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Click image for larger version

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      GTX 560 ti
      3LP Team

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      • #4
        Ok, thanks for the pointer; will ook into it.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment

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