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Cuda Vray CarPaintMtl bug

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  • Cuda Vray CarPaintMtl bug

    Hi,

    Seems Vray CarPaintMtl coat layer strength is not working as expected.

    Create a sphere and a camera.
    Apply a VrayCarPaintMtl to the sphere.
    add a HDRi in the environement slot
    start ActiveShade with VrayRT Cuda as engine type.

    if you setup the coat strength to 1 the coat isn't appear .
    if you setup the coat strength to 0 the coat is 100% visible.

    with CPu is the inverse like expected.
    GHiOM = Guillaume Gaillard
    freelance 3D artist
    www.ghiom.com

  • #2
    Hi,
    vray CarPaintMtl doesn´t work right in CUDA and OpenCL mode.
    @vlado: is this a big issue to fix? It would be great to have the possibility to use CarPaintMtl.
    Best regards

    Michael Kaiser

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    • #3
      Originally posted by renderkaiser View Post
      @vlado: is this a big issue to fix? It would be great to have the possibility to use CarPaintMtl.
      It is for the moment an intentional limitation.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Originally posted by vlado View Post
        It is for the moment an intentional limitation.

        Best regards,
        Vlado
        Dang, I was really hoping to get GPU car paint in this update. I remember you saying that you had it working in internal builds so I hope we get it soon.

        -Alan

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