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artefacts in OpenCL and CUDA

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  • artefacts in OpenCL and CUDA

    when I render a building 100meters high with a camera distant about 100 meters (for example), on the geometry appear some tiny black triangles and sometime thin geometries are rendered black...

    What's happening?

  • #2
    I have a fix for this (and it's also in the nightly builds)... email me to vlado@chaosgroup.com for it. We will also update the installation files on the site next week.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      thank you Vlado

      I found another issue!

      vrayblend materials are not affected by Visible To Camera

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      • #4
        Originally posted by saudade View Post
        vrayblend materials are not affected by Visible To Camera
        Yep, this is fixed too, but I haven't committed it yet, so I don't have a build with that fix yet.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment

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