when rendering in production mode or without the statistic information embedded in the image, it would be helpful to get the current state of pathes per pixel.
we typically don't like to render a specific amount of time because it makes a difference in the noise level if one or more computers crash or not in dr mode.
to render up to a certain number of rays per pixel, we need to know which number is ok in terms of noise.
so what we like to do is, keep both numbers at zero and go for lunch
now what would be good, is to know how many rays per pixel have been casted, when we think the image reached an acceptable noise level.
so in case we need to rerender we know the magic number of pathes necessary.
another strategy would be to render only a small region (typically where the noise is the strongest) and take the pathes per pixel from that area.
at the moment, there is no way to get the pathes per pixels in that case.
kind regards, clemens.
we typically don't like to render a specific amount of time because it makes a difference in the noise level if one or more computers crash or not in dr mode.
to render up to a certain number of rays per pixel, we need to know which number is ok in terms of noise.
so what we like to do is, keep both numbers at zero and go for lunch

now what would be good, is to know how many rays per pixel have been casted, when we think the image reached an acceptable noise level.
so in case we need to rerender we know the magic number of pathes necessary.
another strategy would be to render only a small region (typically where the noise is the strongest) and take the pathes per pixel from that area.
at the moment, there is no way to get the pathes per pixels in that case.
kind regards, clemens.
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