Announcement

Collapse
No announcement yet.

GPU for production Architectural Renderings?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • GPU for production Architectural Renderings?

    So, we've all seen the demonstration videos showing RT GPU cranking out renderings or 3D cars, trucks, etc. Very impressive. But, is anyone out there currently using V-Ray RT GPU for production architectural renderings? If so, are there any hurdles you've had to overcome that you can share? For example - V-Ray Plane lights can't be invisible, so how do you quickly increase (fake) the light in a room that's a little too dark?

    Can you share any final renderings that were done using GPU?
    Work:
    Dell Precision T7910, Dual Xeon E5-2640 v4 @ 2.40GHz | 32GB RAM | NVIDIA Quadro P2000 5gb | NVIDIA GeForce GTX 980Ti 6GB | NVIDIA GeForce GTX 1080Ti 11GB
    V-Ray Benchmark: CPU 00:52 | GPU 00:32

    Home:
    AMD Threadripper 1950X 3.4GHz 16-Core | 32GB RAM | (2) NVIDIA GeForce GTX 1080Ti 11GB
    V-Ray Benchmark: CPU 00:47 | GPU 00:34
    https://pcpartpicker.com/list/kXKcxG

  • #2
    Good questions! I wish I knew. I was looking for some answers myself, but maybe just not looking in the right "spot". I checked Spot3d and seemed to get confused about production renderings (http://www.spot3d.com/vray/help/rt100/render_3dsmax.htm) "...Vray RT...will not work as a production renderer" and "...This option is useful when V-Ray RT is set as a production renderer..." This is confusing to me. Anyway, I understand that it can't render passes yet (and some other limitations), but if you don't need them, can you or can't you do production renderings; and if you can, what about a flythrough animation? Where is the information/tutorials for this?
    Last edited by vandy; 03-07-2012, 09:40 PM. Reason: punctuation

    Comment


    • #3
      Originally posted by vandy View Post
      "...Vray RT...will not work as a production renderer" and "...This option is useful when V-Ray RT is set as a production renderer..."
      This is corrected now; you can use V-Ray RT in the "production renderer" slot in 3ds Max.

      Whether you will use that to do your "production renderings" is entirely up to you. V-Ray RT can certainly render fly-through animations, although it does not support the GI caches of the regular V-Ray.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment

      Working...
      X