answering a question about gpu in production:
we recently used distributed gpu rendering to render interiors of apartments.
we were quite happy with the possibilities but it is a wise idea to start from scratch, since "normal" vray scenes usually do not render correct.
we distributed over 6 nvidia gtx 580 with 3GB and after about an hour the noise level was acceptable for us.
one thing were we clearly had to sacrifice: the fur of the carpet does not have the right density. proxies (to use smaller patches) still don't work correctly and we ran out of ram with a nicer carpet.

we recently used distributed gpu rendering to render interiors of apartments.
we were quite happy with the possibilities but it is a wise idea to start from scratch, since "normal" vray scenes usually do not render correct.
we distributed over 6 nvidia gtx 580 with 3GB and after about an hour the noise level was acceptable for us.
one thing were we clearly had to sacrifice: the fur of the carpet does not have the right density. proxies (to use smaller patches) still don't work correctly and we ran out of ram with a nicer carpet.
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