Is there any way to get Vray RT GPU to render a stereoscopic image the same way it does in the normal engine? where the image is essentially squished, with left and right channels next to each other?
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If you choose the "Normal" mode, the images will be next to each other (you might have to resize the ActiveShade window to see the second image), but they won't be squished - you'll have to adjust the resolution manually.
Best regards,
VladoI only act like I know everything, Rogers.
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while the activeshade window displays the two images perfectly, i'm having problems getting an image saved out that represents the activeshade window. saving single images directly from the fb window is fine, but spitting out an animation only saves a single eye. I've tried a few combinations of 'affect resolution' + different frame sizes without much luck. any clues as to what I'm doing wrong?
Thanks.
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