Dear Vray user,
We would like to introduced live GPU preview rendering during client meeting to gain time on the decision path (artistic part). Camera angle, lighting, material & color are endless and we expect GPU preview to save us a lot of time .
We work only on houses interior scene, still image, and we have the folowing process in mind :
- Live preview on GPU
- Production on CPU (with pass etc...)
Now several questions arise :
- Scene size: what kind of interiro scene can fit on 4Gb of ram? can you post your GPU rendering of interior scene witht he amount of ram available on your computer)
Do you advice to work with 2 differents texture resolution and different poly model (low vs high) from preview to prod to be able to fit the scene into the GPU ram (means twice the work!)
- light/shader : What can't be done in GPU that can be done on the CPU. Is there a comparaison chart beetween the 2 system somewhere?
- Any other issues we should be aware of?
Better to ask your feedback before investing in a couple of GPU.
Thanks for your help.
PS : As per octane user, their is not GPU ram limitation on octane as it used the Vram intead of the GPU ram.On their forum it is advice to have 5 time the amount of Vram than the amount of GPU. Gpu with 4 GB ram will request 20 Gb of ram. Why should Vray be limited by the GPU Ram and not octane? Something to do with code?
We would like to introduced live GPU preview rendering during client meeting to gain time on the decision path (artistic part). Camera angle, lighting, material & color are endless and we expect GPU preview to save us a lot of time .
We work only on houses interior scene, still image, and we have the folowing process in mind :
- Live preview on GPU
- Production on CPU (with pass etc...)
Now several questions arise :
- Scene size: what kind of interiro scene can fit on 4Gb of ram? can you post your GPU rendering of interior scene witht he amount of ram available on your computer)
Do you advice to work with 2 differents texture resolution and different poly model (low vs high) from preview to prod to be able to fit the scene into the GPU ram (means twice the work!)
- light/shader : What can't be done in GPU that can be done on the CPU. Is there a comparaison chart beetween the 2 system somewhere?
- Any other issues we should be aware of?
Better to ask your feedback before investing in a couple of GPU.
Thanks for your help.
PS : As per octane user, their is not GPU ram limitation on octane as it used the Vram intead of the GPU ram.On their forum it is advice to have 5 time the amount of Vram than the amount of GPU. Gpu with 4 GB ram will request 20 Gb of ram. Why should Vray be limited by the GPU Ram and not octane? Something to do with code?
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