I am changing over to GPU rendering. Has anyone else made the conversion? What challenges have you faced? I have a high quality render farm. I am in the Midwest U.S. - what have people found to be a good avenue of selling the CPU based render farm to invest toward the GPU system? Thanks!
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Changing over to GPU Rendering - Conversion Advice?
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Originally posted by Morne View Posterrrr? I wouldnt use GPU rendering as final production render. More like quick "good" previews.
Lot of things still isnt supported on RT - unless you mean some other GPU rendering engine?
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Originally posted by Morne View Posterrrr? I wouldnt use GPU rendering as final production render. More like quick "good" previews.). For the next service pack, there is even more functionality included and it's also even a bit faster than before.
Best regards,
VladoI only act like I know everything, Rogers.
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BKE, I'm not sure how familiar you are with RT/GPU, but before changing over to it for all rendering, I would make positively sure that it can satisfy all of your current rendering needs.
To do this you should run extensive tests to see if RT/GPU will do everything you need it to do - say, like building or converting a scene typical of your current work environment and seeing how well you can render it in RT/GPU. This is what I have been doing recently and yes, it takes a while, but after some testing you will have a very good idea of what it is and is not capable of (and also give you a chance to figure out workarounds if needed) and whether or not you should make the plunge.
I can tell you this: When I do render final shots (and animations!) in GPU it is definitely the most fun I've ever had in 3D. Besides being very fast, PPT takes away all of the GI biasing and image sampling concerns and the shots look very, very pristine - no lack of details because of limited light scattering!
Personally, lack of support for Color Correction, some blend/composite maps and materials, some procedural textures, and render-time displacement have been the biggest issues for me, but your mileage may vary. As Vlado says, 2.4 will be released soon and make RT/GPU even more useful so I'm very much looking forward to that.
Best of luck to you,
-Alan
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Originally posted by Alan Iglesias View PostPersonally, lack of support for Color Correction, some blend/composite maps and materials, some procedural textures, and render-time displacement have been the biggest issues for me, but your mileage may vary.
Best regards,
VladoI only act like I know everything, Rogers.
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Hi Vlado,
Yes, I'm very much looking forward to the Color Correction and mix maps improvements in 2.4. ...And I have recently done some work with the Displace modifer and RT GPU. No, it isn't the same thing, but yes, it can work pretty dang good if you beat on it hard enough.
Unfortunately, the procedural map I use the most is, in fact, the Noise and noise-derived maps. With GPU I have been using various large noise bitmaps that I created in Max before-hand. They work just fine, but just not as convenient as having them done on the fly of course.
But it's not a deal-breaker for me, and speed is king in GPU, so if the noise map is slowing everything down, I can continue (and will advise GPU users I know) to use the pre-rendered noise bitmaps. I'll have quite a collection of them before long!
Thanks for everything,
-AlanLast edited by Alan Iglesias; 05-02-2013, 05:32 PM.
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Originally posted by Alan Iglesias View PostHi Vlado,
Yes, I'm very much looking forward to the Color Correction and mix maps improvements in 2.4. ...And I have recently done some work with the Displace modifer and RT GPU. No, it isn't the same thing, but yes, it can work pretty dang good if you beat on it hard enough.
Unfortunately, the procedural map I use the most is, in fact, the Noise and noise-derived maps. With GPU I have been using various large noise bitmaps that I created in Max before-hand. They work just fine, but just not as convenient as having them done on the fly of course.
But it's not a deal-breaker for me, and speed is king in GPU, so if the noise map it's slowing everything down, I can continue (and will advise GPU users I know) to use the pre-made noise bitmaps. I'll have quite a collection of them before long!
Thanks for everything,
-Alan
Best,
Brian
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