I'm trying to learn which portions of my scene are using most ram when rendering so that I can start to fine tune and optimize my scenes. What kind of technique should I be using to do this?
(I have a scene at the moment where Windows is telling me it is using 9.7GB when rendering! The scene is very simple - a rug (with vray fur), a high poly bed, 4 or 5 lights, curtains with a vray2sided mtl on them. Nothing special really. 9.4Gb seems a lot, especially when I set the max limit to 7.5GB in vray!)
(I have a scene at the moment where Windows is telling me it is using 9.7GB when rendering! The scene is very simple - a rug (with vray fur), a high poly bed, 4 or 5 lights, curtains with a vray2sided mtl on them. Nothing special really. 9.4Gb seems a lot, especially when I set the max limit to 7.5GB in vray!)
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