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supported maps in RT

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  • #16
    That would be great!
    I mainly use RT GPU to set up lighting on interior scenes, it's also very helpful for making materials even at a slower speed in a open studio setup RT GPU would still be significantly faster than CPU, especially with the newer graphics cards now supporting 6 to 12 gigs of ram at insane speeds.

    Thanks!

    Originally posted by vlado View Post
    Will see if we can do that. In fact, I've been thinking of introducing several different kernels, with varying degrees of features vs speed; f.e. one that just does a grey material on everything, or one that only does direct lighting etc. We'll see.

    Best regards,
    Vlado
    "I have not failed. I've just found 10,000 ways that won't work."
    Thomas A. Edison

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    • #17
      The procedural noise doesn't appear to work in the bump slot.

      Originally posted by vlado View Post
      The procedural noise is there actually, we forgot to put it in the changelog. We also have VRayDirt support for use with the ExtraTex element, but when we tried to support it for materials, the whole thing became like 30% slower whether you use it or not... it is frustrating.

      Best regards,
      Vlado
      "I have not failed. I've just found 10,000 ways that won't work."
      Thomas A. Edison

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      • #18
        Originally posted by eyepiz View Post
        The procedural noise doesn't appear to work in the bump slot.
        Hi,
        This is a known issue (it will not work for any procedural map actually).
        We do have working a version of it internally. I hope it can make it for the final version, but I can't promise (we have to find a proper way to do it in order to avoid slow-downs even on scenes that are not using noise/noise for bump).
        Best,
        Blago.
        V-Ray fan.
        Looking busy around GPUs ...
        RTX ON

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        • #19
          Ok Thanks...It would be great to have, maybe as option, different build perhaps? even if its slower it still significantly faster than CPU...I'm sure a lot of us will be ok with a slow-down hit.


          Originally posted by savage309 View Post
          Hi,
          This is a known issue (it will not work for any procedural map actually).
          We do have working a version of it internally. I hope it can make it for the final version, but I can't promise (we have to find a proper way to do it in order to avoid slow-downs even on scenes that are not using noise/noise for bump).
          Best,
          Blago.
          "I have not failed. I've just found 10,000 ways that won't work."
          Thomas A. Edison

          Comment


          • #20
            Hi,

            Originally posted by eyepiz View Post
            Ok Thanks...It would be great to have, maybe as option, different build perhaps? even if its slower it still significantly faster than CPU...I'm sure a lot of us will be ok with a slow-down hit.
            Unfortunately this implementation is not part of any builds yet.
            We will update this thread as soon as we have it available for the nightly builds or 3.0 beta.
            Tashko Zashev | chaos.com
            Chaos Support Representative | contact us

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