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  • Vray RT with Evermotion Archinteriors

    Hey there,

    I saw Björn post a RT anim test so I taught it would be nice to share mine as well.

    So it's pretty much just open some Evermotion scenes, put a cam, and render out.

    All done in 1920*1080, Max 5000 PPP.

    Evermotion Archinteriors Vol 19 01 RT GPU
    http://www.youtube.com/watch?v=q9NVl_HN1EQ

    Evermotion Archinteriors Vol 22 09 RT GPU
    http://www.youtube.com/watch?v=jVWa5-AXrX4

    All rendered on 4 x GTX680.
    Vol 19 was 37min / frame
    Vol 22 was 47min / frame

    I'm still doing some other test

    Stan
    3LP Team

  • #2
    Oh wow these look pretty good Render time is not that bad either (but then again, you have good hardware )

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Yeah I was pretty happy with the results as well
      The goal is to try to see what average time/frame that a animation is taking to see what will be our next purchases.
      And if GPU is mature enough to jump in the train for final production purposes.
      We where thinking of updating in a couple of months to a few nodes (5-15) with 4 Titans in each if the pipeline is smooth enough.

      We where lucky with those 2 scenes.

      All the other one that I tried (ether evermotion or local from our production pipeline) crashes because of materials.
      I know it's materials because if I put a overwrite white, it all renders fine, as soon as I put the textures it crashes randomly. (Error 999)
      Sometime it does the image, and crash when going to the next one, sometime it crash straight after adding mats.
      I then need to isolate each object and see if it renders.

      I had 5-6 tries and then stopped, it's just too much work to find out after a complete scene has been done what mat are working or not.
      I don't know if it's multi material related or not, I hope next SP will fix most of those scenes.

      Do you want any feedback from me about those crash scenes?

      Stan
      3LP Team

      Comment


      • #4
        Originally posted by 3LP View Post
        I had 5-6 tries and then stopped, it's just too much work to find out after a complete scene has been done what mat are working or not. I don't know if it's multi material related or not, I hope next SP will fix most of those scenes.
        Too late for the next SP, the ship has sailed already

        Do you want any feedback from me about those crash scenes?
        Yes, please - we would like to fix any issues eventually.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Nice!! did you do any post? My RT interiors renderings on (4) GTX Titans are noisy as hell.


          Originally posted by 3LP View Post
          Hey there,

          I saw Björn post a RT anim test so I taught it would be nice to share mine as well.

          So it's pretty much just open some Evermotion scenes, put a cam, and render out.

          All done in 1920*1080, Max 5000 PPP.

          Evermotion Archinteriors Vol 19 01 RT GPU
          http://www.youtube.com/watch?v=q9NVl_HN1EQ

          Evermotion Archinteriors Vol 22 09 RT GPU
          http://www.youtube.com/watch?v=jVWa5-AXrX4

          All rendered on 4 x GTX680.
          Vol 19 was 37min / frame
          Vol 22 was 47min / frame

          I'm still doing some other test

          Stan
          "I have not failed. I've just found 10,000 ways that won't work."
          Thomas A. Edison

          Comment


          • #6
            40 minutes a frame, or 40 minutes total?

            I'd expect those scenes to render in less than 10 on an i7 at full hd. and there's flickering :/

            Comment


            • #7
              Originally posted by cubiclegangster View Post
              I'd expect those scenes to render in less than 10 on an i7 at full hd. and there's flickering :/
              With brute force GI for both primary and secondary? I don't think so...

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                of course not, but I doubt anyone could tell the difference.

                Comment


                • #9
                  Both great, but second is awesome!
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090 X2
                  • ​Windows 11 Pro

                  Comment


                  • #10
                    40min per frame, and I found that this was really good compared to other scenes where 40 minutes for 1280px is still not as good as the 2 I posted on top.
                    I guess it depends on the amount of light comming in, the more direct light, the quicker...

                    To be able to do 10 min a frame in HD on a i7, I would like to see you settings, because I would not be able to juice that.

                    But the whole beauty of this RT technique, is that no setting is needed, you just start, and it works, animated object or not, whatever, it works. And that's where it's interesting, less work for the artist in the end...

                    Stan
                    3LP Team

                    Comment

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