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blur value of texture maps

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  • blur value of texture maps

    we try to use gpu rendering more and more and it seems that the blur value in the material editor does not affect how much a texture is blurred in RT renderings. the maps look always softer than with normal vray set at blur 0.1 for example. is this a known issue? kind regards, clemens
    -
    render forza!

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    Office Le Nomade, Vienna

    web: www.oln.at
    blog: blog.oln.at

  • #2
    Hello,

    Thank you very much for your feedback - it seams that Blur option is not supported yet by Vray RT GPU , I'll make a note about it into our system.
    The end result in RT GPU is softer than the one in Production renderer because by default Resize Textures for GPU is ON - if you disable this option Vray RT GPU will produce the same amount of blurriness as Vray production one.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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