Hello,
I have a small rendering scene built with all GPU sported features, however, the results are not good compared to CPU or Production.
The scene is simple, floor plane and a dome light with an HDRI.
The obvious...the floor plane is reflecting the HDRI from the dome in the far back, The material has a Fresnel IOR of 3.0 with CPU and production the reflections disappear with distance, so there seem to problem with GPU and Fresnel.
The back of the chair has a color correction, looks just odd in GPU.
The seat has a bump map and a falloff, the bump is a map not a procedural map. the bump is not as pronounced as in CPU and production.
I normally use a mtlwarraper on a vray plane for Matte shadow and reflection to omit the background altogether...but RT GPU does not support both those feature.
any ideas on what the issues may be?
Thanks!
I have a small rendering scene built with all GPU sported features, however, the results are not good compared to CPU or Production.
The scene is simple, floor plane and a dome light with an HDRI.
The obvious...the floor plane is reflecting the HDRI from the dome in the far back, The material has a Fresnel IOR of 3.0 with CPU and production the reflections disappear with distance, so there seem to problem with GPU and Fresnel.
The back of the chair has a color correction, looks just odd in GPU.
The seat has a bump map and a falloff, the bump is a map not a procedural map. the bump is not as pronounced as in CPU and production.
I normally use a mtlwarraper on a vray plane for Matte shadow and reflection to omit the background altogether...but RT GPU does not support both those feature.
any ideas on what the issues may be?
Thanks!
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