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  • #16
    Originally posted by joconnell View Post
    Absolutely - nearly every mirror is done in real time using the exact same disk controller. Mirroring as something is written across a network doesn't sound very efficient, the network is going to be way slower than the internal speed of an ssd so either it wouldn't work at all or you'd have your internal ssd slowing down to match the speed of the network. As I say I don't think it's even really possible. For something like that I reckon an offsite backup solution is worth it too - something like crashplan, you can just leave it running and syncing continuously outside of your own data.
    Syncing max files /textures /meshes / etc.. generates an awfull lot of datatraffic, no? I only have a 6Mbps upload connection.
    A.

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    • #17
      Sure - it's pretty slow so it's the type of thing you leave trundling along in the background just as another fail safe where data is really important.

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      • #18
        Originally posted by joconnell View Post
        Sure - it's pretty slow so it's the type of thing you leave trundling along in the background just as another fail safe where data is really important.
        I'll consider it thanks John.
        A.

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